Tabletop Simulator

Tabletop Simulator

Dark Heresy Character Sheets 2e
Tone 25 Apr, 2020 @ 7:44am
Modifications for attribute advancement tickboxes

--WS advancement 1
{
pos = {-0.902,0.1,-1.034},
size = 100,
state = false
},
--WS advancement 2
{
pos = {-0.902,0.1,-1.067},
size = 100,
state = false
},
--WS advancement 3
{
pos = {-0.902,0.1,-1.1},
size = 100,
state = false
},
--WS advancement 4
{
pos = {-0.902,0.1,-1.133},
size = 100,
state = false
},
--WS advancement 5
{
pos = {-0.877,0.1,-1.133},
size = 100,
state = false
},
--BS advancement 1
{
pos = {-0.902,0.1,-0.784},
size = 100,
state = false
},
--BS advancement 2
{
pos = {-0.902,0.1,-0.817},
size = 100,
state = false
},
--BS advancement 3
{
pos = {-0.902,0.1,-0.85},
size = 100,
state = false
},
--BS advancement 4
{
pos = {-0.902,0.1,-0.883},
size = 100,
state = false
},
--BS advancement 5
{
pos = {-0.877,0.1,-0.883},
size = 100,
state = false
},
--ST advancement 1
{
pos = {-0.902,0.1,-0.524},
size = 100,
state = false
},
--ST advancement 2
{
pos = {-0.902,0.1,-0.557},
size = 100,
state = false
},
--ST advancement 3
{
pos = {-0.902,0.1,-0.59},
size = 100,
state = false
},
--ST advancement 4
{
pos = {-0.902,0.1,-0.624},
size = 100,
state = false
},
--ST advancement 5
{
pos = {-0.877,0.1,-0.624},
size = 100,
state = false
},
--TO advancement 1
{
pos = {-0.902,0.1,-0.274},
size = 100,
state = false
},
--TO advancement 2
{
pos = {-0.902,0.1,-0.307},
size = 100,
state = false
},
--TO advancement 3
{
pos = {-0.902,0.1,-0.34},
size = 100,
state = false
},
--TO advancement 4
{
pos = {-0.902,0.1,-0.374},
size = 100,
state = false
},
--TO advancement 5
{
pos = {-0.877,0.1,-0.374},
size = 100,
state = false
},
--AG advancement 1
{
pos = {-0.902,0.1,-0.024},
size = 100,
state = false
},
--AG advancement 2
{
pos = {-0.902,0.1,-0.057},
size = 100,
state = false
},
--AG advancement 3
{
pos = {-0.902,0.1,-0.090},
size = 100,
state = false
},
--AG advancement 4
{
pos = {-0.902,0.1,-0.124},
size = 100,
state = false
},
--AG advancement 5
{
pos = {-0.877,0.1,-0.124},
size = 100,
state = false
},
--IN advancement 1
{
pos = {-0.712,0.1,-1.034},
size = 100,
state = false
},
--IN advancement 2
{
pos = {-0.712,0.1,-1.067},
size = 100,
state = false
},
--IN advancement 3
{
pos = {-0.712,0.1,-1.1},
size = 100,
state = false
},
--IN advancement 4
{
pos = {-0.712,0.1,-1.133},
size = 100,
state = false
},
--IN advancement 5
{
pos = {-0.737,0.1,-1.133},
size = 100,
state = false
},
--PE advancement 1
{
pos = {-0.712,0.1,-0.784},
size = 100,
state = false
},
--PE advancement 2
{
pos = {-0.712,0.1,-0.817},
size = 100,
state = false
},
--PE advancement 3
{
pos = {-0.712,0.1,-0.85},
size = 100,
state = false
},
--PE advancement 4
{
pos = {-0.712,0.1,-0.883},
size = 100,
state = false
},
--PE advancement 5
{
pos = {-0.737,0.1,-0.883},
size = 100,
state = false
},
--WP advancement 1
{
pos = {-0.712,0.1,-0.524},
size = 100,
state = false
},
--WP advancement 2
{
pos = {-0.712,0.1,-0.557},
size = 100,
state = false
},
--WP advancement 3
{
pos = {-0.712,0.1,-0.59},
size = 100,
state = false
},
--WP advancement 4
{
pos = {-0.712,0.1,-0.624},
size = 100,
state = false
},
--WP advancement 5
{
pos = {-0.737,0.1,-0.624},
size = 100,
state = false
},
--FE advancement 1
{
pos = {-0.712,0.1,-0.274},
size = 100,
state = false
},
--FE advancement 2
{
pos = {-0.712,0.1,-0.307},
size = 100,
state = false
},
--FE advancement 3
{
pos = {-0.712,0.1,-0.34},
size = 100,
state = false
},
--FE advancement 4
{
pos = {-0.712,0.1,-0.374},
size = 100,
state = false
},
--FE advancement 5
{
pos = {-0.737,0.1,-0.374},
size = 100,
state = false
},