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@Rhygan ) I am assuming you are refering to the tech missions in the tutorial. This mod does not change any of those files. However, I will double check to see if the tech course is working on my end.
[Error] Exception caught loading asset: /objects/crafting/impgstation/impgtable.png:default.default, (AssetException) No associated frames file found for image '/objects/crafting/impgstation/impgtable.png' while resolving image frame '/objects/crafting/impgstation/impgtable.png:default.default'
...
[Error] Fatal Exception caught: (ObjectException) Error loading object '/objects/crafting/impgstation/impgtable.object': (AssetException) Error loading asset /objects/crafting/impgstation/impgtable.png:default.default
I don't know much about troubleshooting Starbound, but after extracting the mod I see there is a file in objects\crafting\impgstation\ called "imggtable.frames" while all the other references seem to be to "impgtable". Is this a typo in the filename that might be causing this crash?
Edit: Renaming this file to impgtable.frames and repacking the mod eliminated the error message from my log on my local server. I'll have to try this on my dedicated server as well, but I'm guessing this was just an typo.
Edit #2: Yep, renaming imggtable.frames to impgtable.frames fixed the crashing on my dedicated server.
Thanks for digging, I changed the file name and added a new graphic to the imperial guard crafting table. Thanks for reporting.
Similarly minor, several weapons (all bolters and flamers) are not recognized by the mod "Weapon Fusion Panel," while the Las weapons are recognized properly.
Edit: For a bit more information on the first bug, all weapons besides the flamers are not recognized by the anvil. The Heavy flamers and normal flamers both bug when upgraded, while the hand flamers upgrade normally. Chaos weapons are not upgradable on the anvil or recognized by the fusion panel.
Why are the Tau mistaken for fishes? I mean their homeworld is literally a dry wasteland desert
Fixed.
@rookie slime
These weapons should not be upgraded at the anvil, probably an artifact of the code I copied over. I will remove it.
/admin [enter] /spawnitem heavyflamer40klvl3 [enter] /admin will give you back your heavy flamer.
I'll look into it, probably a name conflict.
I'll be looking into creating a cosmetic only mod that should be more compatible as well, so keep an eye out for that.