Team Fortress 2

Team Fortress 2

The Insanerator
JeeJeeng 15 ABR 2014 a las 4:14
stats?
well becuase i think its much coal in the worlde so
40 ammo
20+ faster weapon switch
60- damage
the coal have 23 chance to ignite
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Mostrando 1-15 de 107 comentarios
Ahab 22 ABR 2014 a las 8:46 
I had idea of more impact damage, crits on ignited targets and less afterburn duration and damage (maybe no afterburn at all)
King of Wyverns 29 ABR 2014 a las 16:33 
yeah the orginal stats are to low with no damage and no ignite chance. It should be more impact damage but, no ignite chance or you have to charge it for it to ignite. It could also blow up if you hold it to long.
JeeJeeng 30 ABR 2014 a las 4:21 
as we all know some weapons change the class role like engineer`s gunslinger i think that change he to attacker instead of defender and some other like spy`s reward thingy knife that make he notl ike other spyies that make he take enemies most alone first so should this have stats that can change pyro`s style
GhoulPostin' 1 MAY 2014 a las 21:05 
Upon Draw: Heats coal (fully heated: 4 seconds)
+projectile (coal) shatters on any impact, shards ignite foes
+ shards last 2-12 seconds depend on time
- +25 damage to self
Linkara Running 15 MAY 2014 a las 21:43 
I just request a slower projectile speed
level94836 30 MAY 2014 a las 21:57 
+25% overburn time and damage
+can be charged to do +25% projectile speed
-no critical hits
- +50% reload time
- overchagring can cause misfire which can do 10-50 self damage (random amount)
- can be reflected
- 25% ammo capacity (12 ammo in clip)
Última edición por level94836; 30 JUN 2014 a las 8:23
mimp 30 JUN 2014 a las 0:11 
Given that it would be difficult to load such a gun I would suggest slower weapon switch?
Maybe something like
+30% projectile velocity
+10% impact damage
-20% slower weapon switch
-20% slower load time
-20% projectile speed
Launches Coal that does little damage upon impact, but explodes shortly after in a radius
Minicrits burning targets

Kinda like a detonator loose cannon baby.
Whiskerbro 1 AGO 2014 a las 17:00 
+100% clip size
-50% firing speed
-20% reload speed
Minicrits burning targets
Última edición por Whiskerbro; 1 AGO 2014 a las 17:01
Nayfff36 6 AGO 2014 a las 4:59 
Maybe it should be something similar to the beggars bazooka..
Hold to load the chamber with lumps of coal (up to 8 or something) then it scatters coal forwards with short range..
No ignite..
Increased impact damage (Y)
<blank> 30 AGO 2014 a las 9:44 
+100% damage bonus
100% critical hits vs. burning players
Doubles afterburn duration on burning players
-20% reload speed
-65% max secondary ammo on wearer
-50% projectile speed
No afterburn

Projectile bounces off players and surfaces (purely cosmetic feature)
Última edición por <blank>; 26 OCT 2014 a las 14:20
IndyJen 2 SEP 2014 a las 3:16 
Insanerator
Level 20 Lava-Launcher

(+)
+20% Damage done
Crits long range targets
20% Chance to fire balls of lava
(-)
No afterburn on normal hit
-10% Projectile speed

Fires hard volcanic rocks
Agent Orange Juice 6 OCT 2014 a las 12:41 
a cross between the shotgun and the flare gun!
Sherp 26 OCT 2014 a las 5:08 
Publicado originalmente por F | S ☣ HAZMAT959 ☣:
well becuase i think its much coal in the worlde so
40 ammo
20+ faster weapon switch
60- damage
the coal have 23 chance to ignite

i like the faster weapon switching but cons are too high maybe :

pros:
+25 weapon switichind
+ very small knockback
cons:
-no rnd critz
-10% moving speed on wearing

that should work :P
GRENAD1ER 14 NOV 2014 a las 17:21 
Publicado originalmente por = Achi =:
I had idea of more impact damage, crits on ignited targets and less afterburn duration and damage (maybe no afterburn at all)
I agree
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