Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, is there anything you can do about getting stripped of weapons and ammo upon getting teleported to places (or back to spawn)? Found ammo for the revolver but none of it carried over when I eventually found one.
The same thing happened to me when I found ammo for the 357 Magnum. But not when I got teleported back to spawn after a scare.
doing that here hasn't stopped the problem, but it delay's it a bit,
picking up the lantern props triggers it almost instantly
(i love jumpscare and my friends is alwas using bind kill if he got scared)
First is when the zombies attack you, me and my friend's frames dropped significantly, to somewhere below 10fps. But to be honest, it made the experience much more scary and many laughs ensued.
Second is when you die, you respawn back at the start, and without a lantern, making it hard to find your way back without cheating in a lantern mod.
Besides these, I just wanted to say that this was a brilliant map.
EDIT: Maybe we shouldn't have both gone off with a lantern each, so perhaps the second problem was due to our own stupidity xD