Garry's Mod

Garry's Mod

[Horror] Haunted Mind 2
 This topic has been pinned, so it's probably important
Nem T. Lea  [developer] 1 Oct, 2017 @ 3:16am
Bugs, glitches and stuff
If you found any bugs in this map, then you can post them here and i will take care of them.
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Showing 1-10 of 10 comments
Talon 1 Oct, 2017 @ 5:29pm 
I think the most you need to do is something about taking fall damage at the very beginning of the map and any time you get teleported back there. Maybe placing a small pool of water down where you fall will help with this if you can't (or don't want to) move the spawn point to be lower in the air.

Also, is there anything you can do about getting stripped of weapons and ammo upon getting teleported to places (or back to spawn)? Found ammo for the revolver but none of it carried over when I eventually found one.
Last edited by Talon; 3 Oct, 2017 @ 7:45am
Spark 2 Oct, 2017 @ 2:08am 
Originally posted by EH Talon:
I think the most you need to do is something about taking fall damage at the very beginning of the map and any time you get teleported back there. Maybe placing a small pool of water down where you fall with help with this if you can't (or don't want to) move the spawn point to be lower in the air.

Also, is there anything you can do about getting stripped of weapons and ammo upon getting teleported to places (or back to spawn)? Found ammo for the revolver but none of it carried over when I eventually found one.

The same thing happened to me when I found ammo for the 357 Magnum. But not when I got teleported back to spawn after a scare.
Nem T. Lea  [developer] 4 Oct, 2017 @ 6:25am 
Originally posted by EH Talon:
I think the most you need to do is something about taking fall damage at the very beginning of the map and any time you get teleported back there. Maybe placing a small pool of water down where you fall will help with this if you can't (or don't want to) move the spawn point to be lower in the air.

Also, is there anything you can do about getting stripped of weapons and ammo upon getting teleported to places (or back to spawn)? Found ammo for the revolver but none of it carried over when I eventually found one.
Fixed
OneEyedGon 4 Oct, 2017 @ 8:09am 
I always get stuck its REALLY annoying. PS No hate: Love this map!
Nem T. Lea  [developer] 4 Oct, 2017 @ 8:36am 
Originally posted by ThekillerGamerDK:
I always get stuck its REALLY annoying. PS No hate: Love this map!
Where do you get stuck and how?
OneEyedGon 5 Oct, 2017 @ 7:38am 
When you see that Zombie crawling in the vent and i teleport to this prison thing. Where there are cells. And if i go into a wall i get stuck
sooooo..my biggest bug is the lighting, it always bugs out and the textures become flat, brown planes with no definable texture to them, i've had this problem before with other, really big and hi-def maps, but i usually can fix it by lowering my lighting settings,

doing that here hasn't stopped the problem, but it delay's it a bit,

picking up the lantern props triggers it almost instantly
Notusedeve 13 Oct, 2017 @ 1:34pm 
I don't know if this is a bug or a misunderstanding on my part but i recently found this while looking for a horror map and every time me and my friend always get stuck at the segment where you need to imput a code. We have found the code itself but we didn't find any method to using it nor does it open after finding it. The only way we finished it was out of annoyance my ally smashed his lantern against the glass and clipped the key through by accident, other than the problem with the code everything else worked fine. Would you mind giving an explanation?
Kuro Naichi 26 Oct, 2017 @ 3:37am 
add more jumpscare and let us using "bind kill" for some reason.. XD XD
(i love jumpscare and my friends is alwas using bind kill if he got scared)
Ernster 7 Jan, 2018 @ 3:07pm 
Great map, only two noticable issues:
First is when the zombies attack you, me and my friend's frames dropped significantly, to somewhere below 10fps. But to be honest, it made the experience much more scary and many laughs ensued.
Second is when you die, you respawn back at the start, and without a lantern, making it hard to find your way back without cheating in a lantern mod.

Besides these, I just wanted to say that this was a brilliant map.

EDIT: Maybe we shouldn't have both gone off with a lantern each, so perhaps the second problem was due to our own stupidity xD
Last edited by Ernster; 7 Jan, 2018 @ 3:09pm
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