XCOM 2
[WOTC] Point-Based Not Created Equal
Perfect config edit.
Çok uzun deneme yanılma işlemlerinden sonra ulaştığım değerler işte burada.

I completely changed the cost, the cost balance and the chance. Now you should get values very close to the starting rookies on average. And if there is a stat you don't want to change (e.g. psi offance) you can put ; at the beginning of the line.






; Hitpoints: [default (4) values result in HP values of 2 - 6]
+CHANGE_STATS = (STAT = eStat_HP, RANGE = 2, SHIFT = 0, COST = 20, CHANCE = 60)
; Mobility: [default (12) values result in Mobility values of 10 - 14]
+CHANGE_STATS = (STAT = eStat_Mobility, RANGE = 2, SHIFT = 0, COST = 20, CHANCE = 75)

; Offense / Aim: [default (65) values result in Offense values of 55 - 75]
+CHANGE_STATS = (STAT = eStat_Offense, RANGE = 10, SHIFT = 0, COST = 4, CHANCE = 75)

; Will: [default (40) values result in Will values of 35 - 55 Note (will default value actualy not default so will result can changes)]
+CHANGE_STATS = (STAT = eStat_Will, RANGE = 10, SHIFT = 5, COST = 3, CHANCE = 70)

; Defense: [default (0) values result in Defense values of (-7) - (+8)]
+CHANGE_STATS = (STAT = eStat_Defense, RANGE = 7, SHIFT = 0, COST = 2, PLUSONE = true, CHANCE = 65)

; Dodge: [default (0) values result in Dodge values of 0 - 20]
+CHANGE_STATS = (STAT = eStat_Dodge, RANGE = 10, SHIFT = 10, COST = 2, CHANCE = 65)

; Hack: [default (5) values result in Hacking values of 5 - 20]
+CHANGE_STATS = (STAT = eStat_Hacking, RANGE = 7, SHIFT = 7, COST = 1, PLUSONE = true, CHANCE = 50)

; Psi Offense: [default (0) values result in Psi Offense values of 0 - 10]
+CHANGE_STATS = (STAT = eStat_PsiOffense, RANGE = 5, SHIFT = 5, COST = 1, CHANCE = 50)

; (This illustrates how to use the PLUSONE arguement to setup an odd range - say you want a 0-1 range on armor...)
; Armor: [default values result in Armor values of 0 - 1 (with a 40% chance to change this stat each round)]
;+CHANGE_STATS = (STAT = eStat_ArmorMitigation, RANGE = 0, SHIFT = 0, COST = 10, PLUSONE = true, CHANCE = 40)


; The number of points that are spent increasing stat values:
INITIAL_POINTS_AVAILABLE = 201

; The maximum number of loops that will be performed to spend points:
; Used to stop the Stat Randomization function if an invalid configuration is entered (ex: 1 point remaining, but you set all the costs to
; 2 or more points, set points higher than all max stats, etc.). Can be reduced to make it more likely low rolls will result in unspent points.
MAX_DISTRIBUTION_PASSES = 25
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"hitpoints" has a edit called PLUSONE = true, is this needed?
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