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Hi @Jango Bun Bun, I don't know if you've revisited this mod since Capek came out, but now the bug you've found has been fixed. Syncretic Evolution Mutants now have a tomb world pref. secondary species. I made another mod Codominant Evolution that now lets you play with a secondary, non-servile species.
My take on it is your species is unhappy living in a nuclear wasteland. Therefore, the only option is to continue to live unhappily on your homeworld (until you restore it for a nice happiness and unity boost) or to travel to the stars to build a new home. Hopefully this makes sense and I'm sorry I do not have a plan to tweak the current starts to bump up habitability (Vault Dweller is a harder start with the possibility of revolts or your species dying if you pick the non-adaptive trait). That being said, I can look into making an addon mod that boost habitability so everyone is a little happier. Let me know if you'd like me to look into that and thanks for trying out the mod!
Or kinda like in Star Trek after WWIII. The planet was in bad shape but not on the verge of extinction. And it wasn't completely better until after the Vulcans helped. But I digress. Again, this was all in my head so when I opened up Earth and everyone was unhappy- I just didn't get it!
If you have the time, I would love an add on mod that maybe increases habitability just enough to the point where they aren't unhappy, but also not 100% habitability. Like a 'Troubled Past' mod or something. So it's been so long since the bombs dropped, the people on the planet have adapted. It'd almost be like having the adaptive trait, raising it 10%(I think thats the amount) except not actually having that trait activated. I appreciate your time and I know how difficult it can be modding since I've crashed and burned a few ideas I've had myself, so if you don't get around to it, I can get by with just having the adaptive trait activated and call it a day. Either way, awesome mod and keep up the great work.
I kind of envisioned a Tomb World start is like living in the Fallout world, where most people are in a wasteland where they have adapted to living with the persistent effects of fallout, such as radioactive rain and polluted air and water. While they get by they are not necessarily the happiest about it since at almost any moment they can die. I also thought of Planet of the Apes, Terminator, and Mad Max as kind of the post-apocalyse world a tomb world start is.
That being said, I did not think of post-WWIII Star Trek like you've thought of. I could definitely see there are post-apocalypitc worlds where people are happier.
I'll definitely look into making the mod to boost habitability to the point they are not unhappy. I'll have to think about the best way to make it, but I will make it similar to the adaptive trait for the Tomb World starts (probably a planet modifier, maybe something else). I'm thinking about the 'Troubled Past' name...I like the name, but if it's alright may I keep it for another mod idea? I'm a little busy these days, so it'll be sometime later this week or next week.
In terms of modding, if you're interested I'm open to trying to help people out with their ideas. When I get enough time I'd like to continue my modding guide series so check there soon. Thanks again @johnpaulsalyor!