Starbound

Starbound

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Disable Tile Protection on Space Stations
   
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13.909 KB
9 Jul, 2017 @ 7:23pm
22 Jun, 2019 @ 8:25pm
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Disable Tile Protection on Space Stations

In 2 collections by themrpiggy22
My Vanilla Modlist
82 items
My Modded Modlist
94 items
Description
Allows you to disable all tile protection on player space stations from the Space Station Console.
Popular Discussions View All (3)
8
31 Aug, 2017 @ 7:07pm
Expansion slots and Teleporter
KonCur
5
31 Aug, 2017 @ 9:19pm
Space station bug
The Moonlight System
0
18 May @ 9:31am
Small Bug
Teamheart80
92 Comments
Major Poison 6 Oct @ 10:48pm 
@teamheart80 it's likely there to provide a permanent anchor for building off of if i had to guess
Teamheart80 18 May @ 9:22am 
Hey, the uppermost left-corner of the core doesn't break. any idea as to why?
VariableVixen 16 Aug, 2022 @ 3:55pm 
Is this a client mod, or does the server need it too?
Bigcd34 5 Jul, 2022 @ 3:53pm 
@Lord_Greyscale Yes, /entityevl object.smash() does work on ANY tile or object regardless of protections. Just be careful because this can even break space station expansion slots.
Lord_Greyscale 24 Apr, 2022 @ 11:03pm 
@oliverrook I'll bet the added-in solar panels are under a different id, you'll need to make use of /debug to find what the dungeon id of those panels are.

EX: the number right after settileprotection, is the dungeon id you're affecting. most of the game is 0, but some of the story missions have parts with different id because the devs wanted to be triksy hobbitses (read, they got angry at players using settileprotection to break their dev-imposed idiocy, so they tried new idiocy).
Whatever the debug readout says the id is, you'd use that instead of 0.

Alternatively, what was that damn command,
/entityeval object.smash()
might work, it ignores "unbreakable" as set in the item itself. (ex: ship's fuel-hatches, lockers, SAIL in a vanilla un-modded game)
CrocOsnake 25 Nov, 2021 @ 6:38pm 
I've tried everything but it won't let me destroy anything. Not only that but in the space station console the "Enable Tile Protection" button is never checked off, even after I click on it. it shows it as being checked at first but after closing it and opening it again its off.
Commander Gray 8 Mar, 2021 @ 12:31pm 
Slight issue. Upon removal, I am either forced to leave tile protection off, or leave it on but not be able to edit any tiles inside my station. Stuff I've placed inside myself, like the houses I've built and furniture I've placed, is protected. Can you fix this? It's a bit frustrating, I only installed this temporarily to fix a bit of the wall that was protected.
oliverrook 17 Dec, 2020 @ 4:33pm 
I have a problem as well. FU adds in Solar Panels to some hallways but I can't destroy them, even with this mod and the /settileprotection false command. Help?
Guybrush Treepwood 9 Sep, 2020 @ 6:28am 
I have a little problem i can't destroy the door even when i change to the hide section and 1 little cube for every room is still protected some help?
SHOPPIP 31 Mar, 2020 @ 12:25pm 
Lord_Farsight KNOCK EM WALLS DOWN