Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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noam 2000's BFE Resources [Resource]
   
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Content: Enemies, Models
File Size
Posted
Updated
217.634 MB
26 Jun, 2017 @ 2:23am
4 Dec, 2018 @ 8:12am
9 Change Notes ( view )
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noam 2000's BFE Resources [Resource]

In 1 collection by noam 2000
Resources Collection (up to Nov 2019)
141 items
Description
This is a collection of the resources I have created for BFE, ported over to Fusion.

IMPORTANT NOTE: The Serious Sam HD Enemy Resource Pack has not been ported over, since SSHD enemies are now included in Fusion. To use them now, you will need to own the HD games, and use them from "Content/SeriousSamHD/Databases/Puppets(and)Behaviors".
Likewise, the SS2 Floaters and Flying Kleers are not included, since they are already in the SS2 enemy resource pack. If you used them in a map you are porting, make sure to change them.

When using HD enemies in BFE, make sure to set the instance stretch of the legged character to 0.88785032, or when using BFE enemies in HD, to 1.11214968. This is because the BFE player is smaller than the HD one, and such the game is designed around that player size. HD enemies are much bigger when used in a BFE title, and BFE are much smaller when used in an HD title. This should fix the size problems.

The resources ported are:

Mine! (Enemy Resource)
SS2 Enemy Resource Pack!

Proper credits can be found in each map's original workshop page.
17 Comments
yegor40 30 Sep, 2018 @ 12:54pm 
היי נועם, עבודה טובה! האלבינו זז מאוד לאט והאנימציה שלו נראית טיפה תקועה
הלטאה הירוקה - האנימציה שלה גם נראית קצת מוזר
בגדול באמת תודה על כל ההשקעה. זה בערך שווה ערך להמרת כל המשחק השני לפיוז'ן, כל הכבוד
timilyo80 8 Sep, 2018 @ 10:46pm 
Or, is there a ways that I can edit his "Legged Character" so he won't get stuck by literally nothing? (I had tryed to change his "Jump Height Override", but it didn't work (even putting number like 10000 don't work...))
timilyo80 8 Sep, 2018 @ 10:40pm 
Why is the "transformer" can't climb ledge. Seriously, it really get on my nerve to see that bastard get stuck by even the most little ledge I can make, it had destroy all the plans I had for him.
PootisMayo 8 Feb, 2018 @ 7:05pm 
Current Orc Commander Errors:
20:50:50 ERR: (Fired by #Entity(CLeggedCharacterEntity,4294967295), character='SciFi_Commander', class='', alignment='Evil')
20:50:52 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x040026e4)' doesn't exist (Content/SeriousSam3/Models/Enemies/SS2/SciFiSoldier/Soldier_Grunt.bmf)!
20:50:52 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x040026e4)' doesn't exist (Content/SeriousSam3/Models/Enemies/SS2/SciFiSoldier/Debris/GruntRifle.bmf)!

Current Rhino errors:
20:49:48 ERR: Full ragdoll transition scheme in Content/SeriousSam3/Models/Enemies/SS2/Rhino/Rhino.mdl does not cover all cases!
20:49:48 ERR: Simple ragdoll transition scheme in Content/SeriousSam3/Models/Enemies/SS2/Rhino/Rhino.mdl does not cover all cases!
Spy's Cr3ed 24 Oct, 2017 @ 3:26am 
Can you fix the errors and warnings? :V Almost of them are the UVMap etc...?
noam 2000  [author] 2 Sep, 2017 @ 1:22pm 
Update!

- Everyone now has NETRICSA messages in HD
- Increased score by x10 (10FC -> 100FC) so that it matches with score given by HD and BFE enemies, with the exception of:
- Talos Mine: 300 -> 700
- Plasma Turret: 100 -> 1500
- Mental Institution: 5000 -> 1 million
- Kamikaze: 500 -> 1000
- Helicopter: 1000 -> 2500
- Clown: 1000 -> 2000
- Small Scorp: 1000 -> 2000
- Bullsoldiers used their melee attacks while within 16 range of the enemy, even though their melee range is 2. Fixed that.
R4ch43l 1 Sep, 2017 @ 5:18pm 
this is really cool and i think you should make some half life characters because i like that game
(it is ok if you don't do this idea)
noam 2000  [author] 8 Jul, 2017 @ 1:49pm 
Fixed, although for now the primitives will only play the "NoShield" walking animation, since Fusion doesn't seem to react anymore to tools set up in the moving animation scheme.
Rawr'kraine 🐉 8 Jul, 2017 @ 1:14pm 
Hey Noam, the Primitive's movement animations don't appear to work properly, I have them just playing their idle animations while they move towards me.
Only the normal sized versions (shield and without) are effected, the giant versions work fine.
CaptainPelmen 2 Jul, 2017 @ 9:24am 
Thank you. If there are errors, I will inform you