RimWorld

RimWorld

3,695 ratings
Better Workbench Management
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
454.166 KB
30 May, 2017 @ 2:45am
24 Sep @ 2:19am
55 Change Notes ( view )

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Better Workbench Management

Description
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod.

This mod adds some some QoL features to the workbench and bills overview screens:

* When the "Count Equipped" option is selected in bill details, adds an option to also count equipped items even when colonists are away from their home map (e.g. caravaning or raiding).

* A "Copy All" button has been added to the bills overview to copy all the bills in a workbench. The paste button will then paste all copied bills.

* When pasting bills you can "Paste Link", which links the bills back to their originals. Any changes made to a linked bill will be mirrored to all bills in the chain. Links can be made across workbenches and can be broken manually later.

* When a workbench is selected, its Bills tab will automatically open. This can be disabled in the Mod Settings menu.

* Bills using "Do until X" now have a button to add arbitrary extra products to be counted. For example, you can create a bill to produce X Simple Meals and set that bill to also count Fine and Lavish Meals in the final count.

* Bills set to resume production when stock falls to a certain level now show that level in brackets on the workbench overview.

* Button added next to each bill allowing the toggling of bill store mode between "Drop on Floor" and "Take to Best Stockpile" from the bills overview page.

* You can drag to reorder bills in a workbench's overview instead of having to use the up/down buttons. Dragging works from anywhere in a bill's background or use the drag box that has replaced the buttons.

* Navigation arrows added to bill details window to navigate between bills in that workbench.

* Ability to rename bills.

* When a single bill is copied, a "Paste Into" button appears on every other bill, in the bill details and workbench overview screen. This button will paste all compatible settings from the source bill into the target bill, except for the output product itself. For e.g., you can create a number of tailoring jobs for different items of clothing, adjust the production counts and material filters for one and paste these into all the others. Any job's settings can be pasted into another, but not all settings are compatible between all recipes; incompatible settings will not be copied.

* The Mod Options section for this mod lets you change the default store mode of new bill's to "Drop on floor" instead of "Take to best stockpile".

* Fixes inconsistency in vanilla where items without quality or hitpoints, like meals and medicine, are not counted if they are not in a stockpile.

-- Notes:
* When a bill is copied only a reference to the copied bill is made at the time. No data copy is done until you paste, so if you change the original bill before pasting, the pasted bill will have the modified data. If you delete a copied bill, it will be removed from the "clipboard" too.

* Can be added to existing save.

* You can use the mod "Everybody Gets One" if you want to set target counts based on colonist counts, or set minimum stockpile counts for ingredients: https://steamproxy.net/sharedfiles/filedetails/?id=1687566130

* Use this mod if you want the butchers table to count different meat types: https://steamproxy.net/sharedfiles/filedetails/?id=2178417679

* Workbench bill limits can be removed with this mod: https://steamproxy.net/sharedfiles/filedetails/?id=1588831229

Translation credits (GitHub usernames):
Russian by @skyarkhangel
Simplified Chinese by @mm615657
Japanese by @Proxyer
Spanish by @53N4
Korean by @LazyRichard

Source: https://github.com/Falconne/ImprovedWorkbenches/

Standalone download: https://github.com/Falconne/ImprovedWorkbenches/releases

Ludeon: https://ludeon.com/forums/index.php?topic=33083.0

You can view planned features / roadmap and known bugs here: https://github.com/Falconne/ImprovedWorkbenches/issues
Popular Discussions View All (9)
127
21 Sep @ 8:01am
Bug Reports
falconne
1
7 Aug @ 1:13pm
something broke this mod
Fralee
6
18 Mar, 2023 @ 4:42am
Suggestion: Default ingredient radius.
Draconicrose
1,036 Comments
arl85 18 Sep @ 8:48am 
wrong image link: correct one is https://imgur.com/a/17vET0T
arl85 18 Sep @ 4:34am 
@ MoistBadger I cannot find the "allow large corpses" checkmark in pure vanilla (no DLCs). I'm looking in "butcher creature" bill on butcherer table. (see https://imgur.com/xiUqQTF)

Where do you see it?

@Falconne @Owlchemist I created a PR on github so that when renaming bill you can edit current (or default name) instead of starging from an empty string every time.
Nezikim 8 Sep @ 3:39pm 
cant search for operations as the search bar shows nothing. Any fix for this?
Draky 7 Sep @ 9:37pm 
would you consider adding an option to filter smelting weapons by the type of stuff they're made from? E.g. only smelt steel and plasteel weapons, but do not smelt golden ones?
Alison 24 Jul @ 10:42am 
Linked "do X times" bills' remaining times is not synchronized between them as the bills getting done. Please add this feature.
krzarb 23 Jul @ 5:26pm 
I’m having the same issue as @MoistBadger, the filter for large corpses is missing when running this mod. Would be great to have it back again when using this mod :)
LZIM 23 Jul @ 1:52pm 
I was about to ask how that works @MoistBadger

Ohhhh they are already corpses... was then like shouldnt you keep your elephants alive until your run out of meat.
MoistBadger 15 Jul @ 11:51am 
Overall I am very happy with this mod, but one option is missing from butchering tables, under butcher creature in vanilla there is an "allow large corpses" check mark. With it on it will butcher everything that meets all the other criteria, but with it off it will not butcher anything above a certain body size (I think 0.75). Can we have it back? It's very useful, where I do one butcher bill with not allowed large corpses and butcher forever, but the next bill is to allow large corpses and only butcher until I have X amount of meat, so my elephants and other large animals won't be butchered until I'm low on meat, which allows for great storage management.
HypnoToadTrance 1 Jul @ 1:41am 
Would it be possible to directly integrate the functions used in HugsLib into this mod so as to make it standalone?

There is an ongoing issue for 1.5 mods in which HugsLib results in a black screen.

It's an awkward situation that seems to have something to do with the display and worse off only affects certain versions of Windows.

Needless to say, if you could make this compatible in the absence of HugsLib, it would officially remove every mod I love that depends on it.

Thank you for your consideration.
Z9527 24 Jun @ 11:31am 
@L
Me too