RimWorld
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Simple sidearms
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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2.678 MB
16 maja 2017 o 13:02
30 marca o 4:42
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Simple sidearms

Opis
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked.

See forum thread for details.
https://ludeon.com/forums/index.php?topic=32497.0

Non-steam version and old releases can be found here.
https://github.com/PeteTimesSix/SimpleSidearms/releases

For a simpler alternative, consider Pocket Sand:
https://steamproxy.net/sharedfiles/filedetails/?id=2226330302

If you want to express gratitude, support me or attempt to convert money into motivation, you can do so here: ko-fi.com/petetimessix

I've set up a Discord server[discord.gg], which is the preferred medium for discussion and bug reports.
Popularne dyskusje Zobacz wszystkie (46)
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Exploit? Ghouls carrying assault rifles!
zaft
Komentarzy: 2 591
Joanne 1 sierpnia o 7:52 
@Watevr Me too, some mod update in my list seems to have broken both this and vte variations at the same time. Something messing with the bottom bar i think? My log is suddenly filled with errors and I have no idea which mod caused all this
Watevr 31 lipca o 12:12 
For some reason guest colonists don't seem to be able to carry sidearms
Furious Kaiser 24 lipca o 22:58 
@Tinda - Check out the mod "Hunters Use Melee". That should help alleviate the problem.
Tinda 23 lipca o 11:00 
I have an issue where my hunters don't count as hunters if I don't force them to actively wield their ranged weapons, all the time. Having it in the backpack is not enough apparently. I don't want to force it, because then they won't use other tools when doing other things.

Any way to to fix this?
I think it used to work before?
sirbakat 22 lipca o 19:46 
Can it be done so that when switching back to dual wielded primary it equips both weapons again? And mabe an option to dual wield secondaries? Still loving the mod btw.
Oreoz 13 lipca o 4:54 
I was getting a bug where a Pawn would pick up and drop a weapon over and over. (Running CE)
Having the "Re-Equip" ticked off fixed the issue and the pawn does not consistently pick up and drop weapons anymore
bradenfontaine 12 lipca o 14:37 
That's not what invaluable means boss.
Dogon222 6 lipca o 20:16 
Ghoul keep picking up logs as weapon and cannot drop it till downed him...
SFH 6 lipca o 10:28 
Is it possible to make a colonist to use RANGED weapon in combat and in close combat he will use Melee weapon WITH a shield?
Kurayami Ankoku 28 czerwca o 1:40 
Creating an assignment doesn't update on the Assign tab, until next restart. Also, some of my assignments reset to the default auto assign when open my game again. Possibly a conflict or settings from Performance Fish or Dubs PA (because it started happening after adding them)? Help please!