Cities: Skylines

Cities: Skylines

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Parking Lines (White)
   
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Assets: Prop
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10.510 MB
25 Feb, 2017 @ 8:46am
26 Feb, 2017 @ 9:22am
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Parking Lines (White)

Description
Pavement Markings & Line Painting

This decal & prop pack is designed as a one stop shop for all your pavement needs. We took a look at what was currently in the workshop and realized there were many diverse parking layouts without a great amount of conformity. Bring some parking Zen to your cims. Each pack is divided into White & Yellow textures. The Yellow texure version can be found here.



"Easily visible and understandable pavement markings & line painting combined with signage will help prevent or minimize liability issues and help to reduce insurance premiums."[www.theparkinglotguys.ca]

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Straßenmarkierungen & Parklinien

Dieses Decal & Prop Paket ist so gestaltet, wie es jedes Unternehmen braucht. Wir warfen einen Blick in den aktuellen Workshop und fanden viele verschiedene Parkflächen und Linien, jedoch ohne ein gemeinsames Konzept mit hoher Kompatibilität zueinander. Lass deine Cims etwas Park-Seelenruhe finden! Jedes Paket ist in weiße und gelbe Texturen unterteilt. Die gelbe Texturenversion findest du hier.

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This project was a collaboration between several artists in the community. BrowncoatTrekky is credited for conception. Credit for creation and implementation for Cities Skylines belongs to DeCzaah with an assist from Giovanni E. No adaptations are to be made to this asset pack without prior consent from all three authors. Please check out our new friend Bawambaa on Goji Island for his latest video and beta test of the assets.
44 Comments
BrowncoatTrekky  [author] 12 Jun, 2021 @ 4:00pm 
You can use something like this @BevansDesign but plenty similar out there.
BevansDesign 11 Jun, 2021 @ 7:10pm 
I just started using the functional parking spots, and they're pretty useful. Is it possible to make a version that's invisible?
BrowncoatTrekky  [author] 9 Apr, 2020 @ 4:57am 
These assets @Dawill likely need an update. Not much you can do except using the park and/or prop assets instead of the decals or overlay several decals to darken a bit. Consequentially there have since been similar uploads in the workshop more recently and suggest exploring the workshop for those. Happy Building. Wishing everyone be well and safe during these trying times.
Deka 9 Apr, 2020 @ 3:27am 
Firstly thank you for contributing with assets to the workshop. However, I have the same problem mentioned here - I find the decals to be too thick in comparison to the vanilla lines. Could you please share what exactly can I do to make their size match the vanilla lines? I have Decal Prop Fix (requirement) mod enabled as well as Prop Anarchy. Is there anything else I need? Thank you in advance.
BrowncoatTrekky  [author] 3 Aug, 2019 @ 6:42pm 
6th Spot in Park Menu @Plazmic Flame. Decals faded. There are mods to adjust that but do not come to mind as personally do not play as much as I used to. Props less faded and recommend using those instead of the decals.
Plazmic Flame 3 Aug, 2019 @ 10:57am 
Anyone else find that these lines are very faded and large in-game?? I also can't find the 6-spot decal.
viper_srt 1 Jul, 2019 @ 10:48am 
I am actually quite surprised no one has created 'faded' or 'worn' parking lines.. it isn't even that often i see fresh and prominent parking lines in my city. Mostly they are quite faded and worn.
Husky 747 10 Apr, 2019 @ 9:45am 
Hi, i have little problem. I can draw lines only on ground. If i try to draw on road, i can't see it. It drew it on the ground, below the road. Thank you for the information
propermike 21 Nov, 2018 @ 8:24pm 
I can't seem to find the functional 6 parking spot in the editor. I have the 1 and 3, but not the 6, Same thing with the yellow. Anyone know anything I can do to to fix this or if there is another prop with lots of functional parking spots I can use?
garfield007 13 Jun, 2018 @ 4:26am 
Hi, I have problemw with functional parkings - since they are parks they attract loads of tourists and park services which looks really weird. Is there any planned parklife update? I think turning the functional parkings into buildings would solve the issue?