RimWorld

RimWorld

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Call of Cthulhu - Cults
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
25.959 MB
9 Dec, 2016 @ 8:39am
13 Nov, 2022 @ 1:30pm
91 Change Notes ( view )

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Call of Cthulhu - Cults

In 1 collection by Ryoma
Call of Cthulhu - Rim of Madness Expansion Pack
20 items
Description

[patreon.com]

[discord.gg]
[github.com]


Gameplay expansion for RimWorld.
You can now...
  • found a cult.
  • worship monstrous deities.
  • make offerings and animal sacrifices.
  • make human sacrifices in return for powerful spells (6 deitys and 30 spells in total, plus a dozen side effects).

This mod supports these languages:
English, Korean 한국어 (밀수업자), and Russian русский язык (kr33man)

Recommended mods
  • Cosmic Horrors (for summoning actual monsters)
  • Industrial Age (for great lighting)
  • Realistic Darkness (for great darkness)

How do I start a cult?
1) Load the mod.
2) Play for a few days in-game.
3) One of your pawns will investigate something horrendous.
4) Build the forbidden research center.
5) Research the strange symbols until someone founds the cult.
6) Good luck.


Tips:
  • Cult-mindedness is a new feature under 'needs' that keeps track of how likely colonists are to become cultists.
  • Better apparel means greater worship results and higher success rates for your sacrifices.
  • Beware! If too many colonists are plotting against the cult, they might take matters into their own hands.


Special Thanks:

1000101 - Religious needs
Cpt. Ohu - Altar congregations
Skullywag - Helpfulness on #modding
Mrofa - Code for two-colored hoods
Justin C - Reanimation Code
Everyone on the modding Discord

Want to contribute? Get in touch with us in the workshop or Ludeon forums.

Questions? Comments? Want to chat? Come join our Discord server. https://discord.gg/AaVFA7V

Pssst~~
Still there?
Jecrell here, lead programmer of the Call of Cthulhu mod series.

Want to buy me a coffee? Fuel my madness for mods here below.
https://patreon.com/jecrell
Popular Discussions View All (47)
244
22 Nov, 2023 @ 3:27am
PINNED: Bugs / Error Reports
Ryoma
142
17 Jun @ 7:59am
PINNED: Suggestions
Ryoma
48
1
26 May, 2023 @ 8:23am
List of all spells
SherabTod
1,747 Comments
Johnny Macabre 14 Jul @ 4:53am 
it's not. dev abandoned it.
EvilNecroid 12 Jul @ 5:30pm 
so whens this getting updated?
xsecretxskullxx 24 Jun @ 8:19am 
is there anyway to use ideology to have your colonists meet for a "congregation" once a day to "worship" like in this mod?
Johnny Macabre 24 Jun @ 3:06am 
yeah, would still be fun to play both... oh well, i guess we just hope someone does a "continued" of it.
Spectrosity 23 Jun @ 8:39am 
Original mod was so good Tynan had to make a DLC based on it
Johnny Macabre 17 Jun @ 8:00am 
well, RIP
Johnny Macabre 10 Jun @ 5:32am 
Ok, but their last updated 1.5 mod according to their patreon was April 10th... If they are working on it, great. but are we sure this dude is even alive???
Douez-sama 2 Jun @ 2:54am 
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Dr. Starr 1 Jun @ 10:45am 
be patient. its coming.
Dr. Starr 1 Jun @ 10:42am 
yes. doors expanded and jecstools. relax, jecrell has been busy.