Space Engineers

Space Engineers

273 voti
Battle Cannons and Turrets - Rebalanced - FIXED!!!
   
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Type: Mod
Mod category: Block
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8.859 MB
23 ott 2016, ore 1:37
4 feb 2018, ore 23:23
6 note di rilascio ( visualizza )

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Battle Cannons and Turrets - Rebalanced - FIXED!!!

In 2 collezioni di Xero
Space Engineers Vanilla Mod Suggestions
57 elementi
Hydro Survival Mod List
48 elementi
Descrizione
UPDATE: Fixed ....fixed weapons to fire again, nerfed bofors 40mm to 'considerate' damage.
More tweaking is still needed.

Original Mod Author: http://steamproxy.net/profiles/76561198057447101

Original mod HERE: http://steamproxy.net/sharedfiles/filedetails/?id=543635673


This makes turrets balance with OKI weapons and down to 800m for all weapons except big bertha which is 1000m
Also increased reload for david and bertha.
More details later when i finalize the damage values and all.
For Hydro Survival Weapon re-balance.

WIP for balance issues (uploading now to stop over-powered weapon usage!)

Note: Due to the popularity this mod has received, i'll be updating it soon with slightly tweaked values for damage and even more balance for bertha and little david.
I am aware of the turret aim radius and the 'straight up' issue so i'll improve those :)

Thanks, and remember that the credit for the models goes to the original author!





NOTE: I have created a new channel on my discord for my personal mods. The channel is called #xero-mods-tickets.
If you have an issue with any of my mods, I urge you to post a 'ticket' in that section.
Once you click the link below, and go through #welcome and #autorole by selecting the space engineers icon, you should see the Space Engineers category with the channels mentioned above.

Osiris Gaming Discord link: https://discord.gg/5dr9pXw
Discussioni più popolari Visualizza tutte (1)
36
19 feb 2022, ore 15:42
Questions/Concerns/Suggestions
Xero
163 commenti
omni 7 giu 2022, ore 8:38 
what is the max range of the "3x300mm" Auto Cannon 24 when manually controlling and firing it
Xero  [autore] 24 apr 2021, ore 23:53 
Thanks, I'll have to look into it, it needs a re-re-balance
Abstract0001 29 mar 2021, ore 23:39 
It is not working anymore. Everything else has worked except it doesn't do damage and it doesn't have a firing sound. Thought I might let you know
Locomotor79 31 lug 2020, ore 4:03 
NVM its the Capt.jack and OB version off the mod NVM
Xero  [autore] 30 lug 2020, ore 22:40 
I will check it out tomorrow.
Locomotor79 29 lug 2020, ore 22:41 
and since Capt.Jack is using this 1 aswhell for his Colony lost series
Locomotor79 29 lug 2020, ore 22:40 
hee Xero could you plz update this version off the mod since space engineers give's error when loading or starting a new game whit your mod
only says ERROR but what it is i dont know srry
Jeffrey Dahmer 2 mag 2020, ore 12:41 
is it just me or when my vulcans fire it crashes my game :(
Xero  [autore] 14 apr 2020, ore 16:54 
It's not my original mod, I know there is someone already working on one though.
It won't have the larger weapons, but I don't have the time as I started my own weapons mod, which will be both vanilla and weaponcore in the end.
Abisius 13 apr 2020, ore 4:40 
@Xero
is eventually an adaption for weaponcore in viewrange?