Space Engineers

Space Engineers

272 ratings
Battle Cannons and Turrets - Rebalanced - FIXED!!!
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block
File Size
Posted
Updated
8.859 MB
23 Oct, 2016 @ 1:37am
4 Feb, 2018 @ 11:23pm
6 Change Notes ( view )

Subscribe to download
Battle Cannons and Turrets - Rebalanced - FIXED!!!

In 2 collections by Xero
Space Engineers Vanilla Mod Suggestions
57 items
Hydro Survival Mod List
48 items
Description
UPDATE: Fixed ....fixed weapons to fire again, nerfed bofors 40mm to 'considerate' damage.
More tweaking is still needed.

Original Mod Author: http://steamproxy.net/profiles/76561198057447101

Original mod HERE: http://steamproxy.net/sharedfiles/filedetails/?id=543635673


This makes turrets balance with OKI weapons and down to 800m for all weapons except big bertha which is 1000m
Also increased reload for david and bertha.
More details later when i finalize the damage values and all.
For Hydro Survival Weapon re-balance.

WIP for balance issues (uploading now to stop over-powered weapon usage!)

Note: Due to the popularity this mod has received, i'll be updating it soon with slightly tweaked values for damage and even more balance for bertha and little david.
I am aware of the turret aim radius and the 'straight up' issue so i'll improve those :)

Thanks, and remember that the credit for the models goes to the original author!





NOTE: I have created a new channel on my discord for my personal mods. The channel is called #xero-mods-tickets.
If you have an issue with any of my mods, I urge you to post a 'ticket' in that section.
Once you click the link below, and go through #welcome and #autorole by selecting the space engineers icon, you should see the Space Engineers category with the channels mentioned above.

Osiris Gaming Discord link: https://discord.gg/5dr9pXw
Popular Discussions View All (1)
36
19 Feb, 2022 @ 3:42pm
Questions/Concerns/Suggestions
Xero
163 Comments
omni 7 Jun, 2022 @ 8:38am 
what is the max range of the "3x300mm" Auto Cannon 24 when manually controlling and firing it
Xero  [author] 24 Apr, 2021 @ 11:53pm 
Thanks, I'll have to look into it, it needs a re-re-balance
Abstract0001 29 Mar, 2021 @ 11:39pm 
It is not working anymore. Everything else has worked except it doesn't do damage and it doesn't have a firing sound. Thought I might let you know
Locomotor79 31 Jul, 2020 @ 4:03am 
NVM its the Capt.jack and OB version off the mod NVM
Xero  [author] 30 Jul, 2020 @ 10:40pm 
I will check it out tomorrow.
Locomotor79 29 Jul, 2020 @ 10:41pm 
and since Capt.Jack is using this 1 aswhell for his Colony lost series
Locomotor79 29 Jul, 2020 @ 10:40pm 
hee Xero could you plz update this version off the mod since space engineers give's error when loading or starting a new game whit your mod
only says ERROR but what it is i dont know srry
Jeffrey Dahmer 2 May, 2020 @ 12:41pm 
is it just me or when my vulcans fire it crashes my game :(
Xero  [author] 14 Apr, 2020 @ 4:54pm 
It's not my original mod, I know there is someone already working on one though.
It won't have the larger weapons, but I don't have the time as I started my own weapons mod, which will be both vanilla and weaponcore in the end.
Abisius 13 Apr, 2020 @ 4:40am 
@Xero
is eventually an adaption for weaponcore in viewrange?