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Rapportera problem med översättningen
I also have all of the TFA CoD Black Ops Wonder Weapons packs, containing the wonder weapons from CoD N**i Zombies & Black Ops 1-4, as well as the TFA CoD Zombies Miscellaneous Wonder Weapons Pack, which contains CoD Ghosts Extinction & CoD: Advanced Warfare Exo Zombies wonder weapons, possibly among others.
The TF2 Entities wrench can also use the Reload input to switch from the wrench to dropping TF2 Ammo Resupply Boxes & back again, so maybe make it so Holding R teleports the player back to your spawnpoint when using The Eureka Effect wrench body variant, if you haven't already. This change'll make it more accurate to TF2, iirc.)
...(TF2 Entities contains working Sentries, Dispensers, Intel, & supply closets & a working, fully-functional TF2 wrench, but also requires TF2 to be installed, just like this addon does. Can we get some compatibility with TF2 Entities? Other players can't see your idle tapping anyway, so why not make right-click upgrade & repair Sentries, dispensers, & teleporters, if teleporters can be placed via TF2 Practice Bots. I think the bots can place working teleporters, because I remember them doing that on their own in Gmod. I think you can rip the code from the TF2 Entities addon's Upgrade Wrench SWEP, but alter it so that the CW 2.0 TF2 Wrench from this addon also has this functionality, & so it doesn't conflict with or try to override TF2 Entities' Upgrade Wrench...
TF2's executable (.exe) file & Gmod's executable file used HL2's executable file as a base, iirc. That's why their .exe files are all named hl2.exe internally. Source is the engine that HL2, TF2, & Gmod all run on. Also, the Grenade Launcher's & Stickybomb Launcher's grenades are acting like regular bullets & straight-up not exploding at all for me...