RimWorld
659 oy
PowerSwitch
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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1.014 MB
4 Tem 2016 @ 14:57
14 Haz @ 14:31
35 Değişiklik Notu ( görüntüle )

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PowerSwitch

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This mod adds additional functions to the vanilla power switch.

Here you have various research topics available, which will improve the functionality of the switch.
You can research the upgrade for a motion detector, an enemy detector and for a timer.


Note: Mod settings are available.


Description:

- Pawn Detection in Room: Available after research with the normal switch.
Detects if a Pawn (human, animal) is in the room

- Pawn Detection within 7 squares: Available after research.
Normal pawn detection mode for wall switches.
Normal switches can be switched between this mode and the pawn in room mode by repeatedly pressing the selection button.

- Enemy detection (within 1/2 of the map): Available after research.
Available modes: Switch on when detected and switch off when detected.

- Timer: Switches on and off at specified times.
Time is initially set to 6h->On and 20h->Off. This can be changed by pressing the buttons repeatedly



NOTE:
This mod can savely be added to a running savegame, but to use the functionality you have to destroy and rebuild (by debug mode or the normal way) the switches you already have, as the old ones don't have the needed references.


(Version: 1.5.0)
Language: English, German, Russian, Chinese, Spanish

Thanks to duduluu and Biscuit for the Chinese translation
Thanks to 53N4 for the Spanish translation
Thanks to Well for the Russian translation
247 Yorum
Haplo_X1  [yaratıcı] 3 Eki @ 12:13 
If you add the mod to a running game, the powerswitch needs to be rebuild, else it continues to use the old switch.
PassingVillager 1 Eki @ 6:40 
My module loaded successfully but no buttons are displayed, Is there any chance of conflict with other mods? (mod1.4)
神公子 1 Haz @ 12:02 
1.5?
Bardock20687 2 May @ 10:48 
1.5??
тетеря, блин 22 Nis @ 7:50 
1.5 🙏
Mike3223cz 8 Kas 2023 @ 6:39 
Is there a mod that adds a "one-way" cable? Something like a Diode... It allows electricity one way, but not the other... Could be used to make a "Backup power supply".
smitty_the_smith 10 Eki 2022 @ 9:57 
Is there a way to have Enemy Detection detect hostile animals?
jose.faunon 22 Ağu 2022 @ 13:37 
This mod is great! May I ask you for make a wall mounted interruptor? I know the mod "wall stuff" have one, but it is not compatible
Haplo_X1  [yaratıcı] 15 Ağu 2022 @ 15:07 
That is an issue of the power switch: If it switches a wokbench off, this workbench will be ignored by the pawns.
AngryGuadalupe 14 Ağu 2022 @ 11:47 
When using motion detection, do workbenches without power prevent pawns from working on active bills? Or will pawns ignore that the workbench isn't powered and go to the workbench, activating the power?