RimWorld
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PowerSwitch
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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1.014 MB
4 lug 2016, ore 14:57
14 giu, ore 14:31
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PowerSwitch

Descrizione
This mod adds additional functions to the vanilla power switch.

Here you have various research topics available, which will improve the functionality of the switch.
You can research the upgrade for a motion detector, an enemy detector and for a timer.


Note: Mod settings are available.


Description:

- Pawn Detection in Room: Available after research with the normal switch.
Detects if a Pawn (human, animal) is in the room

- Pawn Detection within 7 squares: Available after research.
Normal pawn detection mode for wall switches.
Normal switches can be switched between this mode and the pawn in room mode by repeatedly pressing the selection button.

- Enemy detection (within 1/2 of the map): Available after research.
Available modes: Switch on when detected and switch off when detected.

- Timer: Switches on and off at specified times.
Time is initially set to 6h->On and 20h->Off. This can be changed by pressing the buttons repeatedly



NOTE:
This mod can savely be added to a running savegame, but to use the functionality you have to destroy and rebuild (by debug mode or the normal way) the switches you already have, as the old ones don't have the needed references.


(Version: 1.5.0)
Language: English, German, Russian, Chinese, Spanish

Thanks to duduluu and Biscuit for the Chinese translation
Thanks to 53N4 for the Spanish translation
Thanks to Well for the Russian translation
245 commenti
神公子 1 giu, ore 12:02 
1.5?
Bardock20687 2 mag, ore 10:48 
1.5??
тетеря, блин 22 apr, ore 7:50 
1.5 🙏
Mike3223cz 8 nov 2023, ore 6:39 
Is there a mod that adds a "one-way" cable? Something like a Diode... It allows electricity one way, but not the other... Could be used to make a "Backup power supply".
smitty_the_smith 10 ott 2022, ore 9:57 
Is there a way to have Enemy Detection detect hostile animals?
jose.faunon 22 ago 2022, ore 13:37 
This mod is great! May I ask you for make a wall mounted interruptor? I know the mod "wall stuff" have one, but it is not compatible
Haplo_X1  [autore] 15 ago 2022, ore 15:07 
That is an issue of the power switch: If it switches a wokbench off, this workbench will be ignored by the pawns.
AngryGuadalupe 14 ago 2022, ore 11:47 
When using motion detection, do workbenches without power prevent pawns from working on active bills? Or will pawns ignore that the workbench isn't powered and go to the workbench, activating the power?
Don Castillo Esteban Gonzales 6 giu 2022, ore 3:42 
Is there a way to put the switch with the motion detection inside a wall, facing a particular room? This would clean tings up and get rid of switches put randomly inside a room
Haplo_X1  [autore] 4 mag 2022, ore 9:43 
You can add it all the time. It just will not apply to already built switches,but new ones should work.