Garry's Mod

Garry's Mod

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ENRL Logistics Logos
   
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Content Type: Addon
Addon Type: ServerContent
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
7.440 MB
7 Jun, 2016 @ 12:10pm
9 Jul, 2017 @ 7:11am
98 Change Notes ( view )

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ENRL Logistics Logos

In 2 collections by Corn Bread
Elfnet Raillink
204 items
Test Server Collection
12 items
Description
This is a collection of logos that can be used in Garry's Mod by an expression 2 code. These logos have several catagories that are listed below



To Use: Logos are manifested via expression 2 holo code below:

@name ENRL Logo Placer v.1.5
@inputs M:string
@outputs
@persist
@trigger

if(first() | duped()){
}
Alpha=1
holoCreate(Alpha)
holoPos(Alpha,entity():toWorld(vec(0,0,1))) #leave this as it is unless you know what your doing.
holoParent(Alpha, entity())
print("ENRL Logo Placer Version 1.5")
holoModel(Alpha, "plane") #This is your base holo model
holoAng(Alpha, entity():toWorld(ang(0,0,0)) ) #This var adjusts the angle relative to the world spawn in X, Y, Z
holoScale(Alpha, vec(5, 7, 13)) #This var adjusts the scale of the logo in X, Y, Z
holoMaterial(Alpha,"decals/gotransit") #Change this varible to whatever logo file name you want.
#holoColor(Alpha, vec(64,127,0)) #Enable this line IF you want to color a logo that spawns white.


-----------------------------------------------------
If you need to bend a logo for the noose of a locomotive then use this e2

@name ENRL Logo Bender v.2.0
@persist Base:entity

Color = vec(255,223,127) #---Color

Scale = vec(2.5, 5, 36) #---Logo Scale

Decal = "decals/generic_striping" #----The decal

Bendangle = 29 #Angle of the bend

if(dupefinished()) { reset() }
if(first() | duped()){
Baseentity = entity()

A = 1
holoCreate(A, Baseentity:toWorld(vec(-6,0,3.5)), vec(4), Baseentity:toWorld(ang(0,0,Bendangle)))
holoModel(A, "plane")
holoScale(A, Scale)
holoMaterial(A, Decal) holoColor(A, Color)
holoParent(A, Baseentity)
holoClipEnabled(A, 1, 1)
holoClip(A,1,vec(0),vec(0,-1,0),0)

A++
holoCreate(A, Baseentity:toWorld(vec(-6,0,3.5)), vec(4), Baseentity:toWorld(ang(0,0,-Bendangle)))
holoModel(A, "plane")
holoScale(A, Scale)
holoMaterial(A, Decal) holoColor(A, Color)
holoParent(A, Baseentity)
holoClipEnabled(A, 1, 1)
holoClip(A,1,vec(0),vec(0,1,0),0)
}

---------------------------------------------------------------
Or this e2 for a 2 way bend for gevos and so on

@name ENRL 2-way Logo Bender v.2.0
@persist A

Color = vec(255,223,127) #---Color

Size = vec(3,8,8) #---The sacle of the decal

Decal = "decals/ns_nose" #----The decal

Angle = 30 #---The bend angle

if(first() | duped()){
A=0
holoCreate(A, entity():toWorld(vec(0,0,0)), vec(1),
entity():toWorld(ang(0,0,0)))
holoColor(A, vec(255,255,255))
holoModel(A, "plane")
holoScale(A, Size)
holoParent(A, entity())
holoMaterial(A,Decal)
holoClipEnabled(A, 1, 1)
holoClipEnabled(A, 2, 1)
holoClip(A, 1, vec(0,-6,0), vec(0,1,0), 0)
holoClip(A, 2, vec(0,6,0), vec(0,-1,0), 0)

A++
holoCreate(A, entity():toWorld(vec(0,0,3.45)), vec(1),
entity():toWorld(ang(0,0,-Angle)))
holoColor(A, vec(255,255,255))
holoModel(A, "plane")
holoScale(A, Size)
holoParent(A, entity())
holoMaterial(A,Decal)
holoClipEnabled(A, 1, 1)
holoClip(A,1,vec(0,6.95,0),vec(0,1,0), 0)

A++
holoCreate(A, entity():toWorld(vec(0,0,3.45)), vec(1),
entity():toWorld(ang(0,0,Angle)))
holoColor(A, vec(255,255,255))
holoModel(A, "plane")
holoScale(A, Size)
holoParent(A, entity())
holoMaterial(A, Decal)
holoClipEnabled(A, 1, 1)
holoClip(A,1,vec(0,-6.95,0),vec(0,-1,0),0)

}
------------------------------------------------------------------------------------------------------------------------

Complete file name listing can be found here - http://steamproxy.net/groups/Elfnet_Rail-link/discussions/0/154641879456915104/
99 Comments
Katie1888 5 Jul, 2020 @ 1:55pm 
you think you can give me a better example of how to insert a logo?
Katie1888 5 Jul, 2020 @ 1:45pm 
i still dont get it
Macchiato 29 Mar, 2020 @ 9:18am 
Wolf the pngs can only be found if you have extended spawn menu
Symbol Y 6 Nov, 2019 @ 11:22am 
The E2 isnt working
Layne Staley 7 Aug, 2019 @ 5:47pm 
Where can you find the PNGs in the Garry's Mod directory?
Layne Staley 15 Jun, 2019 @ 2:17pm 
You're supposed to use the Expression 2 and Wiremod addons to apply logos, not the Material tool
WalkingWikipedia 15 Jun, 2019 @ 9:16am 
now when i click on the material like a logo it takes up most of the engine, can i have some help with this because im trying to put a logo on a engine or car
Layne Staley 28 Jan, 2019 @ 2:18pm 
Download extended spawn menu tyler, It's in the materials tab
Tyler 28 Jan, 2019 @ 1:58pm 
where can i find the file names fdor the logos for the editor
Layne Staley 26 Nov, 2018 @ 4:19pm 
I got extended spawn menu the other day and I found out I could go to Browse Materials. Thanks anyway!