Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Xave- Thanks. I do have some tests going to add snow to this tree but I have 2 issues. One, an oak tree would not have leaves in winter. There would be bare branches. Two, with a color mask applied to this tree, it looks like bird $#*t in the snow maps. So I'm working on finding the right balance to make it look good in snowfall.
However can you add a color mask texture so it also works with snowfall?
At this moment your trees stay green on winter maps :(
Dexter- I'm not sure how much larger this tree is compared to vanilla but I'm sure it's way more. But not enough to cripple your performance. Compared to the average 3D trees, these are still pretty low poly. You can make forests, but you are better off suplimenting with vanilla trees as fillers. I'm actually looking into making a very low poly tree as a filler that's closer to stock weight. Stay tuned.