Space Engineers

Space Engineers

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(THYA) Shield HUD Graphics Pack 1%
   
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Type: Mod
Mod category: Other
File Size
Posted
Updated
4.549 MB
22 Oct, 2015 @ 7:37pm
11 Jan, 2017 @ 4:53am
14 Change Notes ( view )

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(THYA) Shield HUD Graphics Pack 1%

In 2 collections by Perdurable
(THYA) Mod Pack
2 items
Perdurable's Mod Pack
110 items
Description
Finally a 0-100% LCD Shield HUD Display with 1% intervals. What exactly is this? This is a 303 images shield bar that will be displayed on a LCD by our ingame script for programming blocks to show you the % of your ships remaining energy shields along with a lot of nifty options and features!


Currently Features:
-Horizontal Shield Bar 0-100% Graphic
-Vertical Shield Bar 0-100% Graphic
-Arch Shield Bar 0-100% Graphic

In The Works:
-Fix Shield Color Glow Under Heavy Light Saturation
-Fix Extreme Angle Image Blur Issue


READ + INSTALL!!!
Use this ingame script "(THYA) Shield HUD Script" to display these images:
http://steamproxy.net/sharedfiles/filedetails/?id=543765745

This LCD Display Pack is intended to be used with Cython's (ALPHA) Energy Shields:
http://steamproxy.net/sharedfiles/filedetails/?id=484504816



Note:
I will be deleting obsolete comments.



Please support me on Patreon:
https://www.patreon.com/Perdurable
Popular Discussions View All (1)
1
25 Jan @ 9:51am
CRITICAL ERROR = "tool_highlight.dds" missing
WaveHolder
111 Comments
Perdurable  [author] 15 Jun @ 3:58pm 
Interesting that a graphics pack can cause an error. Ill have to look into this.
Qwertunchik 26 May @ 7:27am 
@Dearpi I have the same error with a few mods in my modlist
Deapri 29 Feb @ 5:33pm 
@Thundercraft Yes,

2024-02-29 19:21:54.276 - Thread: 1 -> MOD_CRITICAL_ERROR: (THYA) Shield HUD Graphics Pack 1%
2024-02-29 19:21:54.276 - Thread: 1 -> in file: Unknown
2024-02-29 19:21:54.276 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)

Not sure what would cause this in a texture pack though.
Thundercraft 14 Feb @ 2:56pm 
@cyberhorn or anyone else who is getting an exception message of "Object reference not set to an instance of an object." :

In the comments for the (THYA) Shield HUD Script mod, jTurp shared a link for updated THYA Shield HUD code on Pastebin that fixes some of these issues:
https://pastebin.com/0VK6CgbE
Kilin 15 Sep, 2023 @ 10:22am 
For some reason the images won't load in a multiplayer world anymore. I've used it for years now but the bps I use which work in a single player world just have empty screens when placed in a multiplayer world. I can switch them to BTS BTL or anything that doesn't use the images and it works fine but those don't look so good in a tiny corner lcd.

I checked the sandbox config and it is in the load list along with all other mods. It also shows up in the server start log. Would be a shame if I had to use the ugly looking text based shield readouts instead of the images.
-ˋˏ Ghost Rider ˎˊ- 8 Nov, 2022 @ 12:35am 
can you please make this work with control station / flight seat's lcd's also i was suprised that these work with modded lcd's too
cyberhorn 22 Oct, 2022 @ 9:34am 
So I've tried to use the LCD pack but I keep getting a fatal error that states all six phases of the LCD pack have been skipped and that the "Object reference not set to an instance of an object."
{H.K.}Warlama 7 Aug, 2022 @ 12:13pm 
@Perdurable thank you
Perdurable  [author] 7 Aug, 2022 @ 12:03pm 
@{H.K.}Warlama
Looking good!
{H.K.}Warlama 5 Aug, 2022 @ 11:59am