Total War: ATTILA

Total War: ATTILA

36 ratings
Dom's x1.5 Unit Size
   
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Tags: mod, Battle
File Size
Posted
Updated
389.692 KB
4 Oct, 2015 @ 5:56pm
25 Feb, 2016 @ 1:50pm
5 Change Notes ( view )

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Dom's x1.5 Unit Size

Description
This mod is made for those that want the "almost extreme" option for unit size!
It does not affects the following units and The Last Roman expansion (yet!)

Desert Cav: abunas / some mavias / almaqah / wadai

Please, relate any bug or crash!

Other mods:

x2 Unit Size - http://steamproxy.net/sharedfiles/filedetails/?id=525498964
x2 Unit Size for ArchES - http://steamproxy.net/sharedfiles/filedetails/?id=531527510
x2 Unit Size for Radious Mod - http://steamproxy.net/sharedfiles/filedetails/?id=542582394
x2 Unit Size for AUM - http://steamproxy.net/sharedfiles/filedetails/?id=593266511
x2 Unit Size for Renovatio Imperii - http://steamproxy.net/sharedfiles/filedetails/?id=595631922
x3 Unit Size - http://steamproxy.net/sharedfiles/filedetails/?id=558794197
x4 Unit Size - http://steamproxy.net/sharedfiles/filedetails/?id=533170322
28 Comments
Sacripanta Bestial  [author] 8 Oct, 2023 @ 12:12pm 
@Mikhelas not that I know of, but feel free to make it compatible or to ask someone to make it. I would work on it if I was not being killed by work :D
Mikhelas 2 Oct, 2023 @ 5:16am 
maybe stupid question, is it compatible with 1212 ad?
Tobiasz 17 Feb, 2018 @ 7:32am 
Starting units in GC don't seem to be affected same as garrisons. Does it change later or will it stay that way?
grey 30 Aug, 2017 @ 5:21am 
does last roman works yet, or Age of C?
oNe & oNLy Rammstein 26 Jan, 2017 @ 4:57am 
I don’t know if it intentional but artillery has double unit size instead of x1,5. The Artillery pieces are the normal 4, which is still perfect since they are more effective with higher numbers. I played 12 hours with 5 different factions so far.

I noticed positively that if you upgrade a unit it gets the updated unit size even if it is a (160) men starting unit. Let me know what you need tested.
oNe & oNLy Rammstein 25 Jan, 2017 @ 3:12am 
All ships are normal size but with a x1.5 its ok, all transport units are one 2 ships but work fine.
Fights in cities are still fast enough, with x2 it takes a little to long on choke points. Not one crash in 6 hours so far :steamhappy::)
oNe & oNLy Rammstein 24 Jan, 2017 @ 7:28am 
no crahes or problems so far, many germanic and roman units checked in GC. I still need to see ships, as Im far from the sea.
oNe & oNLy Rammstein 24 Jan, 2017 @ 4:33am 
Ill do it
Sacripanta Bestial  [author] 14 Jan, 2017 @ 12:59pm 
Guys, I need some help getting the mod fixed, I need someone to test them for me
colemarine07 29 Dec, 2016 @ 9:46am 
tried it multiple times cant get any of the new recruits to be the 1.5X size but cav units are bigger and merc's ? really like the larger unit idea any help?