Cities: Skylines

Cities: Skylines

103 ratings
Ferris Wheel
   
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Assets: Prop
File Size
Posted
1.565 MB
26 Mar, 2015 @ 7:18pm
1 Change Note ( view )

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Ferris Wheel

Description
A farris wheel that can be placed in a park. About 2x6 grid squares in size.
12 Comments
chinazzi 22 Jan, 2018 @ 7:59am 
Cool P.S geil ?
AmiPolizeiFunk 17 Jan, 2017 @ 10:06am 
lol Farris
EJ 30 Jun, 2015 @ 3:34am 
Is the incorrect spelling of the asset intentional?
forestfey 18 Apr, 2015 @ 10:43am 
again, blissboostoscope! <3
...I am planning on Dronoria HAARP residetials and GOSH going carefully tentacular tantaltaining. In the city. Shimmering style...
anxietymuppet 1 Apr, 2015 @ 6:28pm 
Anna Faris would be proud
hottt3 27 Mar, 2015 @ 8:31pm 
You should make it a park. It wil be one of the most popular.
Chris 27 Mar, 2015 @ 5:24pm 
Dude it looks amazin ingame, with all these mods I can finally start to make a great grand park. Hope you can make it animated!
Vinolik 27 Mar, 2015 @ 5:37am 
Please look into it, this is looking great :)
ReticentDaikaiju  [author] 27 Mar, 2015 @ 3:52am 
Found it: http://simnation.tv/citiesskylines/updates/cities-skylines-modding-ama-roundup/

"Skeletal animations are not supported. We are keeping a very close eye to support them in the future. Many of the building and props animations you see in the game, such as the wind turbines, waving trees.. are not skeletal meshes and are using vertex animations. For your asset to use those, you simply need to select one of those vertex animated building as template and you will be able to have simple animations on your custom building. You can open them in the editor and place props, quite a lot like any other buildings."

So it looks a bit specialized and might be a bit tricky to use in this case, but I'll look into it.
Djelle 26 Mar, 2015 @ 7:39pm 
I read in a Readit AMA that it is not posible to animate via a skeleton. But simple animations which animate the mesh should be posible. Example in text was a windmill.