Arma 3
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FHQ Firearms and Weapons Pack
   
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Data Type: Mod
Mod Type: Weapon
File Size
Posted
Updated
357.435 MB
4 Mar, 2015 @ 12:11pm
23 Sep, 2018 @ 3:37pm
5 Change Notes ( view )

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FHQ Firearms and Weapons Pack

Description
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This pack contains a collection of modern and not-so-modern firearms and weapons that are rarely used by regular armies, or are used by armies not contained in the base Arma 3 game. Originally, this was supposed to be the FHQ Remington pack, a re-release of the original FHQ Remington Pack for Arma 2. However, I decided to re-model some of the stuff in that pack, and ended up throwing it all away (except for the ACR, but I re-made all the textures). There were, however, other weapons I wanted to make, which didn't exactly fit into the pack, so I decided to make this a bit more varied and not restricted to a single manufacturer.
The current version contains the following weapons:
  • Remington Adaptive Combat Rifle (ACR), chambered for the 6.8 mm Remington SPC ammunition. The ACR is available in four different camo patterns (Black, Tan, Woodland and Winter).
  • Remington M2010 Enhanced Sniper Rifle, the currently fielded variant of the M24 used by the US Army. The M2010 is chambered for .300 Winchester Magnum, and comes in five camo variants (Black, Tan, Woodland, Winter, Desert worn).
  • 16 variants of the M4A1. These are entirely new models, not the one from my older M4 pack. There are standard and Magpul variants, 11 and 14 inch barrel, and four camo patterns each
  • 3 variants of the FN P90, two standard tri-rail variants in black and olive, and a PS90 long-barreled variant with a barrel shroud.
  • 3 variant of the IMI Galil: A 7.62 configuration with 25 round box magazine, a 5.56 variant with both 35 and 50 round magazines, both with integrated bipod, and one carbine version chambered at 5.56.
  • 1 variant of the H&K G36C in 7 camo variants
  • Remington R11 RSASS Marksman rifle in 7 camo variants


This pack requires joint rails, now integrated into CBA, and is compatible with our FHQ Accessory Pack ( http://steamproxy.net/sharedfiles/filedetails/?id=388697912 )

More variants and weapons will become available over time.

Since this question comes up again and again:
In order to use these weapons, a mission or game mode (either single- or multiplayer) must either support the weapons directly, i.e. provide them in the mission, or it must have some sort of choose-your-weapon loadout option. The latter category are missions that have an unrestricted VAS or access to the Virtual Arsenal. If these are not present, there is no way to use the weapons in this mission other than editing the mission yourself. This is a limitation/feature of the Arma game and applies to all weapon mods that aren't replacements.

If you want to test the weapons, go to Learn->Virtual Arsenal, and pick one of them from the list of rifles.

Important For monetization rules, see the included file "FHQ Addon License.pdf" in the mod folder.