Space Engineers

Space Engineers

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BACTRIAN - Emplacement Destroyer
   
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Type: Blueprint
標籤: rover, base, safe, large_grid
檔案大小
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10.345 MB
2024 年 12 月 17 日 上午 7:25
1 項更新註記 (檢視)
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BACTRIAN - Emplacement Destroyer

在 Metrovania 的 1 個收藏中
Metrovania - All Time Super Best
24 個項目
描述
Scripts - 2, 1 required 1 not.
DLC - All
Printable - Aside from bridge its one piece.
Mods - Not required but present.

PCU - 64563
Blocks - 10933

FEATURES:
--Retracting bridge for controlling the rover
--Mass-missile-printers capable of firing swarms of 36 short-range missiles
--Full interior comprised of numerous decks, crew quarters, overlooks, etc.
--The survival suite on steroids. 4 Full refineries and assemblers, cargo, hydrogen, pressurization, a medical station, etc,
--Easy ground access should you need to board without a jet-pack.
--Hydrogen boosters to allow for easy driving over any terrain
--Redundant central track to prevent ground scraping on bumpy terrain
--8 Dorsal landing pads.


And now dear reader, the lore:

The Bactrian Emplacement Destroyer is a titanic weapon of war developed to destroy buried Commission Missile Silos and other such fortifications. They were deployed from orbit using a specialized carrying rig, and set free to roam the planet during the initial hours of the invasion. The Bactrian is equipped with a Ground-Penetrating Radar to help it find such installations, at which point it uses its on-board missile artillery to destroy them.

The invasion lasted months, but from the onset put the Land-ships at a disadvantage. Many of the Land-ships' support craft (such as the PV-70 AAC) were damaged or outright destroyed during the landing sequence, leaving them largely exposed and vulnerable to faster enemy vehicles. The Bactrian suffered no such losses during planet-fall and was able to use the high operational range of the PV-70 to evade enemy forces.

This luck wouldn't last however. Following yet another ambush, the Bactrian limped into the Pertian desert before becoming inoperable. For years it rotted away, finally being discovered by a salvage team comprised of 2 Platehide Cargo Runners and a single Trammel Armored Personnel Carrier. The salvage team contacted commission authorities, but before they arrived one brave soul chose to enter the Bactrian.

Thank you for reading. This took 3 months of my life.

Whip's Door Manager Script:
https://steamproxy.net/sharedfiles/filedetails/?id=416932930&searchtext=door

RDAV's Missile Script:
https://steamproxy.net/sharedfiles/filedetails/?id=1464234667&searchtext=rdav

Digi's Track Mods and API:
https://steamproxy.net/sharedfiles/filedetails/?id=3208995513&searchtext=tracks
https://steamproxy.net/sharedfiles/filedetails/?id=3209005014&searchtext=tank+track+builder

Other build's of mine that were mentioned:
https://steamproxy.net/sharedfiles/filedetails/?id=3306582288
https://steamproxy.net/sharedfiles/filedetails/?id=3292527962
https://steamproxy.net/sharedfiles/filedetails/?id=3351703380

17 則留言
Travis0618 9 小時以前 
I've always thought land-ships were a cool concept and i absolutely love the work you put into this with the lore of it being found and video to go with it

I'm assuming you used the CV90 Mk.4 tracks from https://steamproxy.net/sharedfiles/filedetails/?id=3225398014
Sebastian Rowelle 2024 年 12 月 23 日 下午 11:00 
I love this. only thing i wish it had was a projector for easier repairs after it takes damage, but that's more of a nitpick than an actual issue. thanks for the hard work.
Metrovania  [作者] 2024 年 12 月 22 日 下午 4:14 
@(Huge) S0ul

The missiles use RDAV's missile script. They should use the turrets as guidance which means making sure an enemy is in-range of the turrets. You also need to have scripts enabled in world settings.

When I get a moment I'll make sure they weren't somehow broken, but last I checked they were working.
(Huge) S0ul 2024 年 12 月 22 日 下午 2:54 
Is there a way to control where the missiles go? I cant seem to find a way
herrschaftg35 2024 年 12 月 21 日 上午 10:19 
There is some collision issues between the top of the bridge and the two doors above it The airtight hangar doors used for the walkway were also taking damage. Everything was pasted without issue until I pressed the button to raise the bridge.
Black Tortoise 2024 年 12 月 21 日 上午 5:10 
Cool name 😎
Metrovania  [作者] 2024 年 12 月 18 日 下午 8:48 
@bigbabybull I tried my best to make it airtight despite the elevator and various large chambers.
Number9Volcanos 2024 年 12 月 18 日 下午 4:28 
@balistictempest @Metrovania
thank you
bigbabybull 2024 年 12 月 18 日 下午 3:56 
great looking. is it air tight for low oxygen planets? i know some moon pirates who need an attitude adjustment
Metrovania  [作者] 2024 年 12 月 17 日 下午 9:35 
tracks are just aesthetic but I'm including them in the description from now on to avoid confusion. Pretty sure I meant to but it slipped my mind.