Stellaris

Stellaris

67 ratings
DamnDirtyCat's Vanilla Cyborgs
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File Size
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13.669 MB
24 Jun @ 9:14am
3 Jul @ 6:43pm
14 Change Notes ( view )

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DamnDirtyCat's Vanilla Cyborgs

In 1 collection by DamnDirtyCat
DamnDirtyCat's Mods
4 items
Description
DamnDirtyCat presents: Vanilla Cyborgs! Why should the Machine Age portraits have all the fun for cybernetization? This mod adds cybernetization stages to some Vanilla Stellaris portraits.

Please keep in mind this mod is incomplete and will change as it is updated. Feedback is welcome in the comments.

Ironman and multiplayer compatible (does not change checksum).

IMPORTANT NOTE: If you are using my Psionization mod with the Vanilla Cyborgs mod, you must use my Compatibility mod as well!

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Requirements:
  • Stellaris Base Game
  • Stellaris: Utopia OR Stellaris: Synthetic Dawn OR Stellaris: The Machine Age

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Features:
  • Vanilla Mammalian Massive #14 (Cat) Stage 1 & 2
  • Vanilla Mammalian Slender #03 (Fox) Stage 1 & 2
  • Vanilla Avian Massive #11 Stage 1 & 2
  • Vanilla Molluscoid #17 (Starfish) Stage 1 & 2

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Planned Features:
  • 1-3 Additional Vanilla Portraits each Week

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Known Bugs:
  • None

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Compatibility Issues:

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Credits:
  • Art by DamnDirtyCat

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Check out DamnDirtyCat.com for my Stellaris comic and more!

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[ko-fi.com]
27 Comments
DamnDirtyCat  [author] 3 Jul @ 6:13pm 
I will do Lithoids and the other species pack xenos in a separate mod, eventually. Right now, I'm focused on the Vanilla species classes: Humanoid, Mammalian, Reptilian, Avian, Arthropoid, Molluscoid, and Fungoid.
shockw0ve 3 Jul @ 6:01pm 
You will be making cybernetic lithoids?
Fr0st Byt3 2 Jul @ 6:23pm 
thank you it's my favorite organic portrait
DamnDirtyCat  [author] 2 Jul @ 2:56pm 
You're the second person to ask that, I'll move it up in priority!
Fr0st Byt3 2 Jul @ 2:56pm 
can you please do starfish next?
BLIXT 2 Jul @ 4:39am 
oh nice! still in support <3 cant wait for the outcome! Shared mod with friends.
Boom 1 Jul @ 5:19pm 
W
DamnDirtyCat  [author] 1 Jul @ 7:54am 
This will contain wholly original art and will not use AI or art from other mods. It's a project I'm doing for fun and art practice and it will absolutely take a long time. Clothing should stay completely intact, as the evolution layer appears to always be underneath clothing and accessories.
BLIXT 1 Jul @ 7:22am 
This project will take sixty three weeks (1.21 years) if you do three a week, I'm in high support of this project but you will need to ask permission from other cyborg mods and use AI for newer designs, along with what you are already doing. You may also need a crew to do at least three a week. Good luck I plan on staying subscribed through the whole process. lol
also if you can please try keeping human clothes intact or something since I am using a Human clothing mod. anyway thanks!
DamnDirtyCat  [author] 1 Jul @ 6:48am 
Hey Kathryn, I've just added a Ko-fi button if you want to donate. Your support is much appreciated! For those who want some swag instead, my website has stickers if you prefer to support me that way.