RimWorld

RimWorld

1,537 vurderinger
ReBuild: Doors and Corners
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Mod, 1.5
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15.302 MB
6. juni 2024 kl. 22.07
24. jan. kl. 5.22
19 endringslogger ( vis )

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ReBuild: Doors and Corners

I 1 samling av Helixien
Helixiens Creations
16 gjenstander
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[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 1.2-Miller-rev4


More content, bug fixes, etc! This is just the first version, this mod will grow slightly!


What is ReBuild?
ReBuild is another mod in my series of vanilla friendly enhancements for Rimworld, focusing on adding content that should or could have been added by Ludeon themselves. Like always it is my main priority to make sure the content fits vanilla Rimworld, not just in art and design, but also how it is integrated and works hand in hand with vanilla features.

Doors and Corners, the name being a reference to The Expanse, is the first module focusing on expanding the options you have for building your base. From new walls, to door, floors, retextures and overhauls.

ReBuild is designed to be as lightweight as possible, adding the minimum of new code required for its additions to work.

































These are all the mods we currently support on our end or at least are know to work without problems:
  • AlphaMemes
  • BasicDoubleDoors
  • Fortifications - Industrial
  • Glass+Lights
  • Outland - Core
  • RimEffect - Core
  • Vanilla Genetics Expanded
  • Vanilla Temperature Expanded
  • VFE - Ancients
  • VFE - Settlers
  • VFUE - Architect
  • VFUE - Art
  • VFUE - Medical
  • VFUE - Spacer
  • VTEX - Variations
  • Vanilla Ideology Expanded - Sophian Style
  • Save Our Ship 2
  • Mediaeval Overhaul
  • Erin's Japanese Furniture


These mods do not work with ReBuild, or aren't recommended to be used together.
  • Perspective: Doors (is included in this mod!)
  • Door Clearance (is included in this mod!)
  • Don't Block Door (Alternative feature is included!)
  • Silent Doors (Continued) (is included in this mod!)
Any other mod that retextures vanilla walls or doors will probably not work.


Q: Can this mod be added to an existing save?
A: Yes it can!

Q: Can this mod be removed from a save?
A: It's not recommended, no! But it should not cause any issues.

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Does the mod change Rimworlds balance?
A: Yes, any mod that adds new content does.

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.

Q: Will you make a 1.4 version?
A: No.

Q: Dubs Hygiene's stall doors don't work with perspective doors!
A: Not something I can fix and if I hear it one more time I will scream. Ask dubs.

Q: Glass walls don't let light in from the outside.
A: And they probably never will. Rimworld handles "natural" light and light from, for example, a lamp differently. So far we have not found a way to make natural light "shine" inside. We are rather simulating the effects of natural light inside the walls radius for plant growth.


  • Textures are made by Cassie [Oracle of Thessia] and me.
  • XML and patches are done by me.
  • C# Code done by Taranchuk.
  • Owlchemist for Perspective Doors and Door Clearance.
  • Gensando for Wall Armor Containment.
  • AOBA for allowing us to use their texture as a base for the wall armor.
  • Background was made via FreePik assets.
  • Hero Art was made by Vitalii.
  • Animated GIF by Reel.
  • Oskar Potocki, who gave us permission to retexture many of his textures.
  • Screenshots are made using different VES faction bases and quest locations.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
Populære diskusjoner Vis alle (4)
2
31. des. 2024 kl. 19.41
Rustic Walls Missing
Ωats
2
5. juli 2024 kl. 2.26
the doors make noise
Sulya Sparrow
0
10. juli 2024 kl. 19.41
Glass wall light radius
gsarge9289
709 kommentarer
thewanderingoutsider 5 timer siden 
I wish the fireplaces had a darklight option haha but great mod!
Helixien  [skaper] 9 timer siden 
@turkler: I was wrong, vanilla atlas is 320x320, ours still are 1024x1024. So much better.
turkler 9 timer siden 
ok I can wait, thank you
Helixien  [skaper] 9 timer siden 
@turkler: Reason is in the change logs, you will have to wait for a bit to get them back.
turkler 9 timer siden 
@Helixien yeah, vanilla stuff is low res too. what happened to the high res textures of this mod? they were lovely
Helixien  [skaper] 9 timer siden 
they arent super low res, they are the same as vanilla.
turkler 10 timer siden 
why are all the walls super low res all of a sudden?
Helixien  [skaper] 19 timer siden 
Strange, will look into it. I only replace textures, I am at a loss what happened here right now.
PeepoClown 19 timer siden 
Encountered exactly the same error as 杉杉来迟ww mentioned
杉杉来迟ww 20 timer siden 
(UnityEngine.Shader,UnityEngine.Color,UnityEngine.Color)
Verse.Graphic_LinkedCornerFiller:GetColoredVersion (UnityEngine.Shader,UnityEngine.Color,UnityEngine.Color)
Blueprints.BuildableInfo:DrawGhost (Verse.IntVec3)
Blueprints.Blueprint/<>c__DisplayClass17_0:<DrawGhost>b__0 (Blueprints.BuildableInfo)
System.Collections.Generic.List`1<Blueprints.BuildableInfo>:ForEach (System.Action`1<Blueprints.BuildableInfo>)
Blueprints.Blueprint:DrawGhost (Verse.IntVec3)
Blueprints.Designator_Blueprint:SelectedUpdate ()
Verse.DesignatorManager:DesignatorManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.MapInterface.MapInterfaceUpdate_Patch2 (RimWorld.MapInterface)
RimWorld.UIRoot_Play:UIRootUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()