Stellaris

Stellaris

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Better Empire Names: Revengeance
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File Size
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1.155 MB
6 Apr, 2024 @ 5:17pm
18 May, 2024 @ 1:13pm
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Better Empire Names: Revengeance

Description
An update for Galle's 'Better Empire Names Reborn'!

New Names

In your time playing Stellaris, have you ever thought:
  • "Are all of my neighbours garbage at naming things?"
  • "Who would ever name their holy order or company after their species?"
  • "Man, why is everyone in this galaxy an ethnonationalist?!"

If yes, then this is the mod for you!
A whole sweep of new randomly generated names to spice up your federation-building, megastructure constructing, or omnicidal campaigns!

Compatibility

The vast majority of mods should work just fine with this.

The only vanilla file altered by this mod is '00_empire_names', which is not usually something modders would touch.
An important caveat must be made for mods that add new governments, which are the likeliest suspects (besides other mods that are about adding new random names - all four of them) to also mess with that file.
Otherwise, slap it on and it'll probably work.

This mod includes some inbuilt integration with others, inasmuch as it accounts for added ethics/governments/origins. At present, the only mod with any added formats is Fatherlands: Colonial Empires - Hegiran states have some special name formats. Frontiers technically have special name formats as well, but due to being renamed by event in that mod, these will not currently appear normally.

This mod does alter the checksum, and, therefore, is not achievement compatible.

Updates and the Future

I'll be blunt: it's unlikely I'll keep regularly updating this mod.

Still, barring the developers deciding to change how the random empire name code works again, this mod should remain relatively functional. Any new empire types or governments added by future updates will not be covered by it, however, and will probably just spit out a blank name.
An update in those cases should be simple enough - I encourage and give full permission for anyone more inclined at the time to do so.

Other Project

I have also updated a different random name mod - War Name Variety (3.0)
Popular Discussions View All (1)
9
17 Aug, 2024 @ 7:49pm
Bug Reports
IRDP
29 Comments
Tiemnokryskin 6 Oct, 2024 @ 8:32am 
Некорректно работает с русской версией.
Ness Scissors 23 Sep, 2024 @ 8:11am 
@IRDP, sometimes empires spawn with no name at all and it's horribly immersion-breaking. Can you look into it please?
Ness Scissors 10 Sep, 2024 @ 11:23am 
update, not working.
karokaro3 18 Aug, 2024 @ 8:05am 
I've Uploaded adjusted for Japanese language.
https://steamproxy.net/sharedfiles/filedetails/?id=3311641002
TurgidJuiceTree 17 Aug, 2024 @ 8:34am 
I don't think this is currently working with Ethics and Civics Classic
Kainser 9 Aug, 2024 @ 9:13am 
As stated previously, breaks certain dynamic names. The "Temple of X" (Unity etc.) early game event chain only says "Temple of" and at least some enclaves also has broken names with no suffixes.
Ven 5 Aug, 2024 @ 2:38am 
It also seems to only affect SOME AI empires, most notably Megacorps, it seems. At least that is where i have noticed it the most.
Ven 5 Aug, 2024 @ 2:29am 
Oh i should probably mention that i dont have any other mods that change any kind of government types, at least not at game start.
Ven 5 Aug, 2024 @ 12:55am 
Since enabling this mod i've noticed several AI empires (thaat were randomised empires, not pre-made) spawned with blank names.
I've also seen a few events that refer to the player empire, and the empire name is blank. Usually in the button you press in events. For example, one of the events in the decaying birch world origin in Gigastructural Engineering is supposed to say "Another thing for the "empire name" achievement" or whatever, but instead the empire name is blank, despite not being blank anywhere else. I also saw it in at least two other events.
Byrdbyrdbyrd 8 Jul, 2024 @ 3:11pm 
hm but what if I actually am playing an ethnostate