RimWorld

RimWorld

1,085 ratings
Vanilla Temperature Expanded
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Mod, 1.4, 1.5
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970.093 KB
26 Mar @ 12:25pm
14 Aug @ 7:22am
14 Change Notes ( view )

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Vanilla Temperature Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
103 items
Description
[www.patreon.com]



Check Change notes.



Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more control over the temperature in your colony.

You'll find new research options that lead you to better ways of managing temperature, creating a more engaging gameplay experience. The mod includes various components like air ducts, AC units, and compressors that you can connect to manage your air conditioning system efficiently.

We've also added a new mechanic, AC Efficiency, to keep things interesting. It's a simple concept: the more devices you connect, the more your efficiency might drop, affecting power use. But you can balance things out with the right setup and planning.

There are lots of new structures to play with, such as industrial coolers, heaters, wall-mounted units, and ceiling fans, giving you plenty of options for controlling your environment's temperature.

"Vanilla Temperature Expanded" is designed to enhance your game by making temperature management more interactive and fun, without complicating things too much. If you're interested in adding more depth to your game's temperature system, give this mod a try!




The content of this mod can be seen below.























A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: Why does this mod add wall-mounted appliances, but also appliances that replace the wall?
A: Because I think players will enjoy having both. I personally use the wall-replacing ones, but I know a lot of players like the wall-mounted ones. I’m giving you both options and you can use Cherry picker, if you want, to completely remove the ones you don’t want.

Q: What if I have other mods adding wall-mounted appliances?
A: There shouldn’t be any conflicting behavior with this mod.

Q: How does efficiency work?
A: Each device connected to the same AC network counts towards the max number of devices connected. Construct AC compressors to increase the maximum amount of devices supported by the network. If you have more devices than the maximum device count, your network efficiency will decrease, resulting in increased power drain of all AC devices. This can quickly deplete your batteries, so try to maintain 100% efficiency or more. Higher efficiency will actually decrease the power drain of the devices!

Q: I don’t see the power drain value changing!
A: That’s exactly the same as in the base game. The number of W/d doesn’t visually change, but it does increase and decrease with efficiency.

Q: We already have Centralized Climate Control mod. Why did you make this?
A: Centralized Climate Control is abandoned and on life support. I think I'm allowed to show my own spin on the climate control system, especially since we didn't use anything from CCC mod.

Q: Does it work with Dubs Bad Hygiene?
A: We did not do anything to make it not work with other mods. You should be able to use it with any mods you want. There are no known conflicts.



Report issues using the form link below:
[forms.gle]



Authors:

Oskar Potocki, a mod designer and artist responsible for art.
Xrushha responsible for xml.
Arquebus and Taranchuk, coders responsible for the code.
LoggerC4, for his submission of ProxyHeat.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (7)
13
15 Oct @ 10:49pm
Mod Menu Bug/ plus a Question
wcpwnsuto
3
1 Jul @ 3:12am
Ceilings fans break down and require components despite not requiring them to build.
Draconis🐊
0
17 Sep @ 12:43am
Bug that is causing for the menu to not be accessible.
(≡◉‿‿◉≡)
346 Comments
Oskar Potocki  [author] 21 Oct @ 1:36am 
Bugs shouldn't be reported in mod comments section. We're ignoring bug reports posted this way, sorry.
Stony Rock 20 Oct @ 4:05pm 
There seems to be a buggy interaction with Replace Stuff:
If you build Ceiling Fan (doesn't matter if small or large one) over any other building, be it bed, armchair or whatever, the building will disappear upon completion of fan construction.

Ceiling fans from Dub's Bad Hygiene do not seem to have this issue, so idk why is that happening.
Rebeldaughter 17 Oct @ 9:38am 
I just want heat proxy not all of this
Dracon 13 Oct @ 4:36pm 
I feel like this a bug I'm not even sure whether it's ReBuild or VFE Temperature:
ReBuilds wall mounted Fireplace:

The outside temperature is -8°C (Day)

To heat those two rooms I use the wall fireplace from ReBuilt with standard settings which are similar~ish to the VFE Classical Heat stones (Standard Max Temp 25°C , Output 50°C)

The room Temperature in the
33 Tile room is -8 °C
The one in the 25 Tile room is - 10°C

So for some reason both rooms interior temperature is worse than the exterior temperature. Both the Heat stones from VFE Classical and the non-Wall mounted fireplace form Rebuild on the other hand works as intended and does raise the room temperature.

Is that a bug with Re:Buil or temperature expanded now?
Jak Dilan 11 Oct @ 3:06pm 
I'm not sure if this is an actual bug, or just and issue with my load order, but when a pawn overheats due to the proxy heat, they will "Wait in safe temperature" in the proxy heated area, making the heatstroke worse.
On another note, in the mod menu, what does the min and max threshold do?
Vril 10 Oct @ 4:20am 
Would be nice if you could make your own version of dubs bad hygiene that seamlessly integrate into vanilla expanded framework universe.
Dracon 6 Oct @ 2:50pm 
Maybe I just understand the settings wrong:
I have a Circle room with a radius of 5 and one wall Torch, which I set to an output of 18 (standard) and a temperature threshold of 13.

The room is cooled by an Ice Crystal from VFE Psycasts exampanded Room temp w/o light ~ -60

A singular wall torch heats the room up to -10

Shouldn't the torch be unable to counteract the -50 (standard setting) from the Ice crystal more than that, or will the torch just heat the room up to 13° the way I've set it regardless?
AUV 6 Oct @ 8:32am 
open the Settings screen
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
:(
Oskar Potocki  [author] 3 Oct @ 3:36am 
You can adjust things in mod options!
Dracon 2 Oct @ 11:40am 
Torches are imho a bit too strong with 18° having one in a room can heat it up sufficiently to not need any kind of heat source.