Victoria 3

Victoria 3

516 ratings
Economic and Financial Mod (E&F) - V3
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File Size
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319.219 MB
20 Jan @ 8:24am
11 Jul @ 11:43am
16 Change Notes ( view )

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Economic and Financial Mod (E&F) - V3

Description































































Diver list:







































































TUTO, FAQ, Discord, Donation

I am aware that this mode can be difficult to master so I will do tutorials on DISCORD. Additionally, I would eventually like to have co-modders. The same way for requests for ideas... I'm open to anything. So don't hesitate.

DISCORD: https://discord.gg/PPwYGq5N89
Buymeacoffee: https://www.buymeacoffee.com/ebtx
Popular Discussions View All (9)
13
21 Mar @ 10:54am
Producing bonds/shares inflates GDP
Mazutaki
4
1 Mar @ 2:45am
idk where to post bugs D: pls help
Gedi
2
5 Apr @ 3:23pm
Possible bug
Tyler Durden
525 Comments
EduardGames 10 hours ago 
I found myself in an intriguing situation, the central bank emptied workers so they could enter other government buildings, however, by doing this the production of local currency began to fall drastically and as a result the quality of life (SOL) began to decline and now it cannot hire because no worker can become more of a bureaucrat and it's stuck like this, would there be any way to make any changes so that central bank workers don't leave there at all?
And the capital where the central bank is, in this case, has a lack of people, which complicates things even more, so I thought how could I resolve this, in addition to what I said before, if currency production ceases, you could use gold to consume a low priority if there is no local currency due to this rare bug
EBTX_  [author] 14 Jul @ 4:29am 
-DeNice-:

Thanks! I don't do a com-patch due to the complexity of the mod but you can ask the creator of the mod in question or you can create it
-DeNice- 14 Jul @ 3:39am 
Greeting. Great mod! It is truley a masterpiece. I admire the simulation of real world market mechanisms. But I would like to diversify my economy. Therefore, I would like to inlcude the mods "More Technological Variety" and "More Clothing Variety". They just add more goods and intermediates but in a believable and balanced way. At least from my point of view. Unfortunately they have compatibility issues. The E&F mod already got a huge variety of compatibility patches. Would that be possible for these mods, too?
EduardGames 13 Jul @ 1:45pm 
This mod is masterpiece, the main feature I liked was the Stock Pile and trade between others stockpiles, I can maintain stock of Weapons on market even I dont really produce weapons, but I feel a bit hard to new players to understand how to increase Gold reserves of central bank, this is not easly to understand, and of course buy bounds of another country and see the results after 5/10 years, I would like if has a minimum gold reserves of 5m for all countries, I see all I.A countries doing loans until infinite makes an limit if central banks dont have gold on it blocks new country loans,
the some points I don't like it is the modifiers applied in some cases but you explain your reasons for it, We could be able to buy more items from stockpiles too, to buy manufacture goods, boats, a bunch of goods be able to trade on stockpiles
I would like remove the construction bonus modifier from England this makes it OP, change to increase Gold reserves limit
EBTX_  [author] 13 Jul @ 12:49pm 
EduardGames:

6 months for version 3.0 and 5 months for 3.6 therefore since July 2023 therefore 1 year of development of rework improvement to achieve this result
EduardGames 13 Jul @ 12:18pm 
EBTX you are creating this mod for how many time?
EduardGames 13 Jul @ 12:17pm 
W/R:

I think my problem yesterday for disable achievements is same as happened to you
EBTX_  [author] 13 Jul @ 10:28am 
W/R:

I will check. If this is the case I will modify the appearance of the list selection in the future.
EBTX_  [author] 13 Jul @ 10:27am 
Monty_Chan :

you didn't read the change log on discord. The Manufacture Company, Railway Company, Mining Company buildings are identical buildings to the financial district. This means that they appear depending on which capitalists want to purchase a level of building in a particular sector.
Monty_Chan 13 Jul @ 9:43am 
Is that a bug that no buildings are able to produce stocks? The former version allows me to adjust the production method to public trade to produce stocks but the 1.7.4 version doesn't allow me to do so. The panel shows me that the stock can be produced in Manufacturing Company, but I can neither find where is this building nor how can I build this.
Problem is still existing while I only load this mod.