RimWorld
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Vanilla Vehicles Expanded
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Mod, 1.4, 1.5
檔案大小
發佈於
更新時間
17.292 MB
2023 年 8 月 4 日 下午 12:04
8 月 3 日 上午 9:17
33 項更新註記 (檢視)

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Vanilla Vehicles Expanded

在 Oskar Potocki 的 2 個收藏中
Vanilla Expanded
101 個項目
Vanilla Expanded - Empire playthrough
148 個項目
描述
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
熱門討論 檢視全部(103)
295
1
9 月 9 日 上午 6:13
置頂: Bug Reporting
Oskar Potocki
2
9 月 11 日 上午 8:17
RimHUD incompatibility
Fluzz
6
7 月 28 日 下午 3:38
I cannot form a vehicle caravan.
wartanks104
1,883 則留言
Narlindir 1 小時以前 
@Ananas Legion you want the camper van mod my dude
Ananas Legion 21 小時以前 
I kinda wish we could have a large truck/base vehicle for exploration, with stuff like crafting benches and etc. Sort of a "mini base on wheels".
Narlindir 9 月 10 日 下午 8:34 
@Timrath hover over the tiles per day icon and see what is causing it
maybe your vihicle is damaged
or its just difficult terrain
or snowy winter

vehicles suck during winter
at least the tier 1
Narlindir 9 月 10 日 下午 8:32 
@joe just have a pawn in the gunner seat (if there is only a driver seat that will do too)
the yiou simply click the reload icon
must have sufficient materials tho
those can be loaded wia the cog menu (setting a threshhold of ammo)
joe 9 月 10 日 下午 7:22 
how do i load the guns?
Timrath 9 月 10 日 下午 12:58 
Is it possible to increase the world map travel speed? It seems rather slow; slower than horses, actually. Weirdly enough, adding horses to the vehicle caravan increases their speed considerably (in my case from 21 tiles/day to 33). Is there a file that I can edit myself?
Narlindir 9 月 9 日 上午 9:27 
@EhoTenchi medieval vehickles are already a thing
look on the workshop
there is wheelbarrows and horse carriages
Narlindir 9 月 9 日 上午 9:26 
@agent Orange
look for Garage Doors Expanded
Agent Orange 9 月 9 日 上午 1:16 
Will there be a stand-alone mod for garage doors
EXEshik 9 月 8 日 下午 11:41 
can ai use this?