Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
and what is he doing
class update
@Royal Coyote
seriously this shouldn't touch anything related to ce, this should be fine, there no projectile jankery here
If you don't make a mod yourself that is compatible with CE, this framework does nothing
uh sure
sorcerydefs (this framework's def type for abilities) ARE based on vanilla rimworld abilitydefs- so whatever works for an ability/abilitydef should work on these too, in theory
cross your fingers and try it out