Total War: WARHAMMER III

Total War: WARHAMMER III

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Legions of Nagash - DISCONTINUED
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Tags: mod
File Size
Posted
Updated
1.205 GB
25 Jun, 2023 @ 12:17pm
25 Jun @ 1:32pm
54 Change Notes ( view )
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Legions of Nagash - DISCONTINUED

Description
IMPORTANT: The mod will be moved to Rhox's profile in roughly 3 days. You'll have to resub. Sorry for the inconvenience. The last mortarch will be added at this time.

NAGASH, SUPREME BONE DADDIO AND MAD HATTER, HATH COME BACK. AND HE DOTH SPEAK IN CAPS LOCK.
And he needed an absolutely soul-stealing amount of work, the narcissistic bastard.

A due premise: this mod has been a labour of love and hate (lots of hate), for a lot of people over a long period of time. We wanted to go big in game 2 but were ultimately limited by the game itself, constantly scaling down ideas and attempting to solve things with lots of duck tape. Sadly after the release of the Wh2 version of mod the team was utterly exhausted and the prospect of porting the mod to game 3 felt like such a gargantuan task. Eventually though some people departed and new faces arrived and in the end we've arrived at this point. Nagash for Wh3, I honestly don't know how we got here but a huge thanks to all those involved in the project across it's initial inception 5 years ago.

FACTIONS & FEATURES

Legions of Nagashizzar - Undead Legions
Faction Leader, Nagash Lord of the Undead
"There will be no escape, no blessed oblivion. I can end your life as easily as I can extinguish a candle, and before your corpse is cold, I can reach out and grasp your soul. You will be my slave for all eternity, and I shall laugh at the depths of your pain. Such is the power of Nagash."

Nine* Mortarchs in the form of Legendary Lords, assemble the legions and enact The Great Ritual
  • Neferata, Mortarch of Blood
  • Arkhan, Mortarch of Sacrament
  • Krell, Mortarch of Despair
  • Vlad, Mortarch of Shadow
  • Mannfred, Mortarch of Night
  • Luthor, Mortarch of Abyss
  • Dieter, Mortarch of Doom, Requires Mixu's Legendary Lords
  • Dread King, Mortarch of Omens, Requires OvN Lost Factions: Dread King Legions
  • *****, Mortarch of *****, work in progress
  • Secret not really a Mortarch, but kind of a Mortarch do not hover! Azhag, "Mortarch of Destruction"

New magic lore, The Lore of Undeath with fully custom vfx.
Hybrid roster containing units from Nagashizzar, Tomb King, Vampire Count and Vampire Coast cultures.
Custom tech tree and narrative campaign with huge end game battles.
Use Nagash's Will to subjugate the dead and bend them into servitude.
Perform grand rites and rituals, traverse the skies with the black pyramid and much more.

Nagashizzar Roster (New units) consists of 2 new heroes, 11 new units and 7 new RoR's

Lahmian Sisterhood - Vampire Counts
Faction Leader, Neferata Queen of the Lahmians
"Behind every great man is a great woman, and behind those great women is me."

Proliferate cults across the land and watch as your agents garner influence, spread rebellion or provide levies in your name.
Dominate and vassalize any human, dwarf, elf and ogre factions once your influence is strong enough or expend blood kisses.
Seduce enemy units before battle and watch as those weak to your influence join your ranks after their defeat.

Geneviève Dieudonné - Legendary Hero

Geneviève Dieudonné is a new legendary hero that can be available to the Undead Legions, Vampire Counts, Kislev, Empire, Southern Realms and Bretonnia cultures.

COMPATIBILITY:
This mod will not work in Multiplayer (MP)
You absolutely need submods to play this with overhauls. Don't ask us.
Built in compatibility with Mixu's LL and OvN Dread King, should work fine alongside most mods.
TTC support built-in and ready to go, big thanks to Valas for that
Likewise with Variant Selector.
All Diplomatic Options should work now
Legendary Lore is not compatible when playing Nagash (AI Nagash is fine) DO NOT USE
Simple Dynamic Settlements is not compatible DO NOT USE

KNOWN ISSUES:

If your LL gets wounded and the army survives, you cannot replace them into the original army once returned, vanilla behavior see Vamp Coast.


MOD NO WORKY:
See troubleshooting guide HERE.[tw-modding.com]
FAQ HERE.

DLCs NEEDED(because steam workshop is buggy):
Rise of the Tomb Kings, Curse of the Vampire Coast, The Grim and the Grave

SUBMODS & TRANSLATIONS:
See here

TESTIMONIALS:
"Nagash mod is abandoned (Act 1 and Act 3 will never come)"
"Dev's wasted time making a mod they wouldn't port"
"Chad Trad Nagash > Virgin Nu-gash"

CREDITS & CONTACTS:
Credits for everyone involved in the mod found here. A huge effort from a tremendous amount of people.
Find us in the Nagash channel in the Modding Den on Discord.[discord.gg] I mean, if you really want.
Popular Discussions View All (31)
4
6 Jul @ 1:56am
Cannot recruit more Mortachs?
Neckstabba
2
28 Jun @ 2:55am
Black Pyramid Conquered but nothing happened (Fixed?)
Sharp Archer
1
17 Jul @ 10:24am
Numas Herdstone
Mr A
1,721 Comments
HaraldHardraada 20 Jul @ 5:54am 
Does it still work although discontinued? Where's the mod page I have to re-subscribe to?
Urgat  [author] 20 Jul @ 5:02am 
Yeah it's not gone, it's just moved.
Kriega1 19 Jul @ 4:36pm 
@Tsuki , the mod is going to be reuploaded
Spartan117 19 Jul @ 1:54pm 
@moster8604 you can use the redline ability on TK lords to heal constructs. It think it is called reanimate.
Kyofu 19 Jul @ 12:19pm 
<3 Thank you for the past and thank you for the present Nagash.:ranald:
and the new monarch.
Tsuki 19 Jul @ 9:59am 
My heart bleeds and cries, thank you for this mod which was by far the best mod in the game, the scripted campaign was really cool not being able to do it anymore will make me sad. But thank you for everything.

Rip Nagash
moster8604 18 Jul @ 11:34am 
Hey, having a blast with the mod (~120 active and runs without any glitch), i just want to say a big thank you and ask/note something.

TK constructs are quite useless without heal, im not sute that in vanilla they can be healed or not by magic but its a vhallange to use them properly.
When the TK unit sit on the warsfinx its detected as undead but normal constructs are not healable vurrently other than the bone golem, i wonder was this as intended or just the construct update messed things up? Thanks
Urgat  [author] 18 Jul @ 7:40am 
Yeah, basically, Rhox is doing most if not all of the maintenance on the mod now. I've had my ego inflated long enough, I'm just a useless middleman now, best have Rhox host it now. Blame Steam for not allowing contributors to update directly.
Oh, forgot to mention, you'll get the new mortarch with the jump.
JvJ  [author] 17 Jul @ 10:33pm 
Steam only lets the original uploader update the mod, contributors can’t do it, so the mod will be re uploaded with Rhox as the author so he can maintain the mod.