RimWorld

RimWorld

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Hospitality: Storefront
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Mod, 1.4, 1.5
File Size
Posted
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513.030 KB
25 Mar, 2023 @ 12:03pm
27 May @ 12:21pm
24 Change Notes ( view )

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Hospitality: Storefront

Description
Description
This submod of Hospitality adds storefront tab to the cash register, so it can be used to create a small shop. It will need to be staffed, but in return it can give you more silver per sold item. All items in an area around the cash register will be put up for sale.

The customers mood will depend on social skills of your selling force. On top of that the selling price of the item will depend on the difference in negotiation skills of both the customer and your staff. If you put an abrasive mute caveman in charge of your store you will basically give away everything for free and insult your visitors at the same time, so that would not be the brightest move.

What people prefer to buy in your shop is roughly the same as with the hospitality shopping area, if they are hungry they will prefer to buy food etc. But again the social skill will also impact what they buy, with a high social skill you can sell items the customer might not really like all that much. There are always expections of course, you cant sell drugs to a teetotaler or clothes to a nudist, even with 20 skill :-)

On top of that, and what makes Storefront even more worth the effort of a pawn standing by is the perk that a highly skilled seller can sell items that are above the guests budget. The extra silver is wire-transferred from the faction's base to the cash register ;). This way you can sell those more expensive apparel and weapons. Or other things, like art (make sure you put it in the store uninstalled, installed art to increase the beauty of the store will not be put for sale).

Compatibility notes
If using both Gastronomy and Storefront in one cash register, make sure you close the restaurant if you just want it to be a shop or vice versa. Use two cash registers if you want to have both. Otherwise your staff might be standing by for the wrong type of job.

You may also like...
It goes nice with this cash register retexture if you are more into medieval themed playthrough: https://steamproxy.net/sharedfiles/filedetails/?id=2957271002

github repo: https://github.com/tomvd/Storefront
If you want to join my discord server to be more involved or want to check dev blogs about future mods: https://ko-fi.com/adamaster
180 Comments
Adamas  [author] 5 Sep @ 11:39am 
@Zensay, the radius is configurable on the cash register
@Bic, it is inside the cash register, there should be hauling job to haul silver from the register to a free storage area for silver from time to time.
Bic 4 Sep @ 4:30pm 
Where does the money spawn? i only get that i sell the item but my silver storage is still the same as before, i have watched it a couple of transations but it does just not spawn for me. I more or less give the stuff away
Zensay 2 Sep @ 1:55pm 
Is the radius in which customers buy stuff configurable in mod settings?
Adamas  [author] 31 Jul @ 11:17am 
@Johnny Silverman - should be fine to add, at least no reports of weird stuff when adding midgame
@Remor - just visitors, the ones from Hospitality
@JoeOwnage - you are welcome.
JoeOwnage 31 Jul @ 9:52am 
This is free content, AI art is fine. Thanks for the mod Adamas.
Remor 10 Jul @ 10:54pm 
So u can only sell items to visitors? or do caravans also buy things?
Johnny Silverman 5 Jul @ 4:23am 
Safe to install mid-playthrough? Pretty sure adding jobs is safe but removing is absolutely not, but just want to make sure
Geneva 5 Jul @ 2:02am 
why would you even care about AI generated pictures lol. as if your opinion had any value on the internet
Devsona 4 Jul @ 7:17am 
Yea, this is exactly what AI art is perfect for. Small little thumbnails on hobby projects that would just have no graphics at all otherwise.
Braincell 2 Jul @ 9:06pm 
Tbh AI art for small things like a thumbnail for a mod is not a problem