Stardeus

Stardeus

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Chromanite Material
   
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Tags: Mod
File Size
Posted
Updated
1.149 MB
14 Mar, 2023 @ 12:18pm
28 Jan @ 12:04pm
8 Change Notes ( view )

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Chromanite Material

Description
A durable rare material for advanced construction and assembly.
Can be found on the market or crafted yourself.

To craft yourself, you'll need the large planters to grow the tree.

Then from the tree you must recycle it into pulp. The pulp goes into the grinder to produce sand.

Then you must smelt the sand to make the plates.

This is the first of several mods I plan to release around this material, broken down separately so that people can use them as a learning resource.

Please check out the other components:
Solar Arrays
https://steamproxy.net/sharedfiles/filedetails/?id=2946988185

Coffee Maker
https://steamproxy.net/sharedfiles/filedetails/?id=2947064483

Turrets
https://steamproxy.net/sharedfiles/filedetails/?id=2947464655

Walls
https://steamproxy.net/sharedfiles/filedetails/?id=2950188301

Doors
https://steamproxy.net/sharedfiles/filedetails/?id=3338853826

And if you like the mods and want to see more, please subscribe and like.
14 Comments
spajus  [developer] 28 Jan @ 12:08pm 
Awesome, thank you!
Lord_Havoc  [author] 28 Jan @ 12:06pm 
All sorted - again, thanks @spajus. I've swapped out the erroneous market designations so it doesn't error in console. The coffee maker is also back online :)
Lord_Havoc  [author] 26 Jan @ 12:39pm 
Thanks spajus, I'll get things updated so that it works clean with the new release
Phobos A. D'thorga 24 Jan @ 5:45am 
Since no-one else has said it yet, thank you for the recent updates :)
spajus  [developer] 24 Jan @ 12:39am 
On the other hand, I managed to auto-fix it on my end, all incorrect market item groups will be automatically replaced with generic "Material" group, it seems to fix this mod, so I'm marking it as (somewhat) compatible again.
spajus  [developer] 24 Jan @ 12:18am 
@Lord_Havoc you can load a ship from older version by running this console command in the main menu:

settings set_global allow.old.saves true

There is an issue with market item configurations for the added materials, I'm seeing a lot of errors like this one:

CAUGHT: Failed loading market item: Obj/Materials/ChromanitePlate: NullReferenceException: Object reference not set to an instance of an object

I fixed the cause of null reference on my end in v0.12.1, but the stock market items are still getting skipped for these materials (which could cause other side effects), and the cause is the following:

Market Groups have changed back in v0.11 or even earlier, and this mod uses the old groups that can no longer be found: Alloy, Building, CommonMetal.

See what groups you can choose from in Core/Config/EconomyMarketGroups to fix this issue.

Meanwhile, I'll be hiding this mod as incompatible until it gets updated.
Lord_Havoc  [author] 27 Sep, 2024 @ 12:39pm 
Have added Doors (link in description)
Lord_Havoc  [author] 22 Sep, 2024 @ 2:22pm 
This one is now updated and working - I'll begin working on the partner mods to get those updated too. Soon the coffee will flow!
Lord_Havoc  [author] 21 Sep, 2024 @ 1:38pm 
A little early update on this - I've started to build my devtools up that'll help me get this updated (and hopefully keep it up to date).
Background on this - because I built this as an end-game mod. I had to actually play up-to endgame in order to build and test. This was a bit of a pain to do, and when the devs changed things it left me a bit stuck...since my game also was out-of-date.

So the devtools I'm building are a number of resource generators which lets me ignore/skip the development of the ship and research. So I can just get right onto part where I can build and test the mod itself.

So keep watching this space, It won't be too long now
Lord_Havoc  [author] 13 Sep, 2024 @ 3:19pm 
I'm waiting till the dev stops making fundamental changes to the game. Since each game update tends to break mods. But don't worry, I will bring this back in time