Total War: WARHAMMER III

Total War: WARHAMMER III

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Heroes of Legend: Leopard of Luccini Update
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Tags: mod
File Size
Posted
Updated
823.215 MB
9 Feb, 2023 @ 10:14pm
23 Aug @ 8:00pm
24 Change Notes ( view )

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Heroes of Legend: Leopard of Luccini Update

Description
Overview
This mod adds 21 new characters to various factions and 4 playable factions (1 in IE and 4 in TOW). Most characters are recruited through landmarks added in my other mod, Landmarks of Legend (I elaborate a bit more on this in the FAQ section), which is why it's a requirement. If you do encounter any bugs, please leave them in the comment section below!

These characters can also be recruited by the AI and it's implemented through a neat system scripted by scehr. The AI can recruit these characters under the following condition: the Player must play as a faction that CANNOT recruit the character in question. This means, that when the Player is playing as a faction that can recruit the LL/LH, the AI will not be able to recruit them even if the landmark is built. However, If the Player isn't playing as a faction that can recruit the LL/LH then, whichever AI faction constructs the landmarks first will recruit the character.


Features
List of Playable Factions, Mechanics and Characters can be found here, along with how to recruit them.

Playable Factions:
- Principality of Luccini (led by Lorenzo Lupo) starts in control of Luccini and has access to unique and thematic mechanics including a custom tech tree, bribery, landmarks and characters.

- Clan Durazgrund (led by Prince Ulther Stonehammer) starts in the Kislev Foothills with its champion, Borri Forkbeard, and the Dragon Company, ready to seize Karak Ungor from the filthy Gobbos.

- High Realm of Arranoc (led by Amadri Ironbark) starts in Tal Esth with a mixed host of tree spirits and elves, defending against the expansionist and tyrannical Viscount Augustine de Chegney.

- High Realm of Atylwyth (led by Sceolan of the Hooked Blade) starts in Tal Amere with a legion of Eternal Guard cleansing the nearby mountains of Greenskins.

Recruitable Legendary Lords & Heroes:
LL: [Emperor Wilhelm I, Be'la'krothrogor]
LH: [Hermit Knight of Malmont, Simeargul, Bannaga, Helmut von Carstein, Gorgivich Krakvald, Gunther von Grecht, Viscount d'Alembençon, Agravain de Beau Quest, Balkrag Grimgorson, Brunner the Bounty Hunter, Shi-Hong, The Black Crowe]




TO-DO
- Missions/Quests for some characters
- Adding planned characters
- Add in Clan Durazgrund as a playable faction in IE
- Add tech trees and mechanics for playable factions

List of Planned Characters can be found here.

Known Issues
- No campaign animations for Brunner when his other weapons are equipped
- Brunner does not take damage when using the Fell Fang ability
- Azhag's model can sometimes change to Ulther's model when using large modlists (still looking into it but it's likely a mod conflict)

Compatibility
No issues so far.


FAQ
Why is Landmarks of Legend required?
- Originally, these characters were going to be added to Landmarks of Legend, during the early period of both this mod and LoL, but I decided against it for two main reasons: 1) This is out of the scope of that mod 2) The whole packfile would be very messy.
So I split this into its own submod and kept the mod dependent on LoL because all the landmarks required for these characters are already in that mod.

Is this compatible with SFO?
- Don't Know, I don't use SFO.

Is this compatible with Cataph's Southern Realms and his version of Lorenzo Lupo?
- Yes, but my version will replace him in TOW and his recruitment in the Plutocracy menu in IE is replaced by the Guild Assassin generic hero added by this mod.

Do I need to start a new game?
- Yes

Is this compatible with the Immortal Empire Expanded mod?
- Yes

Is this compatible with the Old World mod?
- Yes


ADDITIONAL NOTES
- If Cataph's Southern Realms is not enabled, there will be an empty faction select slot for where Luccini should be (Doesn't actually cause any issues, only that visual bug on the faction select)



If you have any bug reports, suggestions, or balance changes, leave them in the comment section below.


Submods
PL Translation by wojtekb

FR Translation by ShadDoUrden

RU Translation by Gosudar

Credits
Full list can be found here



Check out my other mods here.



If you want to support my work or drop a donation, go here for my BuymeaCoffee[www.buymeacoffee.com] or here for my PayPal[paypal.me]. Thank you for checking out my mods!
Popular Discussions View All (3)
63
1
19 Jul @ 4:29am
List of Planned Characters
The_Inquisitor
12
2
8 Nov, 2023 @ 3:20pm
List of Characters
The_Inquisitor
732 Comments
HazardHawk 27 Aug @ 12:32pm 
No fault of yours, but Steam Workshop is not sending out the updates to many mods.
luifasi93 27 Aug @ 3:52am 
game crash when i try to set a pirate cove in luccini
The_Inquisitor  [author] 27 Aug @ 2:26am 
@BLACKL3AD3R
Try unsubbing and resubbing to the mod.
BLACKL3AD3R 27 Aug @ 2:25am 
Thanks for the great mod, it has been a staple of the last few play through's; however, It isnt working at the moment with just the Mixu Unlocker, MCT, Landmarks of Legend and this, any idea on why that might be?
Saikyoku 25 Aug @ 11:47am 
He is update.
Jésus the Sávior 25 Aug @ 10:13am 
update the mod pleaese?
xan 24 Aug @ 11:59am 
Thank you for the update, I know this can be a thankless job but we appreciate all the work
Tonecas 24 Aug @ 11:03am 
after the update of this mod "equipment mod manager" icon disappear
Daverin2112 24 Aug @ 9:40am 
Somewhere in the more recent comments, I believe that Inquisitor already confirmed that TOW has since updated past where the starting locations chosen no longer make sense, and I am pretty sure every one is going to look a bit odd at start now.
ElegantMud 24 Aug @ 6:15am 
Thanks for the update and your amazing mod!
Only potential issue I have noticed so far is that in TOW Amadri Ironbark and Sceolan both seem to spawn in odd places (Pavonna Road in the border princes for Amadri, and the coast of the badlands for Sceolan) despite both still having wars ongoing back near their normal starts in Athel Loren.
Is this intended?