RimWorld

RimWorld

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Muzzle Flash
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Mod, 1.4, 1.5
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19.121 MB
14. jan. 2023 kl. 0.07
22. sep. kl. 7.36
16 endringslogger ( vis )

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Muzzle Flash

Beskrivelse
This is a visual effect mod. This mod adds flame effects to the gun muzzle and lightning effects to the charged weapons.

Built-in patch for some mods, the patches list is shown in the discussion area

Compatibility:

Currently no conflict with other mods have been found, but some of the retexture mods may cause the gun muzzle and effects to not align properly.

Q&A:

Q: Will this mod affect game performance?
A: No, this mod uses multi-threading and GPU instancing for rendering, and can handle 10k of gun flames on screen without lag. You don't have to worry about performance issues.

Q: Can I add this mod in the mid-game?
A: Yes, you can add or remove this mod when ever u want

Q: Can I make patches for other mods?
A: Yes, you can reference the XML of the built-in patches.

For modders who want to make the muzzle flash patch

The is a tool in the debug menu to hot reload the muzzle flash patches:
Debug Actions Menu -> Muzzle Flash -> Reload Safe Patcher
You don't need to restart your game to refresh your patches.

You can make a pull request to http://github.com/IssacZhuang/Rimworld-Mod-Muzzle_Flash if you want to make some patches as the built-in patches.
You can also integrate the patches in your own mod or publish the patches as an individual mod.

Credits:
IssacZhuang: XML, C#, art
thank for 3HST, Vhoiyder and Graf for the built-in patches
Populære diskusjoner Vis alle (3)
31
23. sep. kl. 3.44
FESTET: Compatibility & Built-in patches list | 兼容mod列表
IssacZhuang
1
23. feb. 2023 kl. 7.27
Nasıl bir oyun
TeloxBUTheartbroken
0
20. mai 2023 kl. 21.29
mod compatibility/integration
radekr5
215 kommentarer
R A I D E N 27. sep. kl. 17.40 
projectile comes from the barrel of the gun and not from inside of the colonist?
Mad Dog Peter 27. sep. kl. 10.06 
171冲锋枪也没有
Mad Dog Peter 27. sep. kl. 9.53 
解放军武器里的191蛟龙没有枪口火焰的效果 希望能补充一下
IssacZhuang  [skaper] 25. sep. kl. 10.55 
@5150: Only the patch operation in the "SafePatcher" namespace can be hot reloaded
5150 24. sep. kl. 19.41 
I'm writing a patch, and it seems like the values set directly in modExtensions in the def folder are not being loaded in the debug menu, is that correct?
IssacZhuang  [skaper] 22. sep. kl. 21.14 
@Mr. F: Yes
Mr. F 22. sep. kl. 10.02 
Was Graf's submod included in the main mod with todays update?
IssacZhuang  [skaper] 21. sep. kl. 3.22 
@Graf: Thanks
Graf 19. sep. kl. 7.20 
Posted a mod with patches for the following mods:
Vanilla Weapons Expanded - Frontier
Vanilla Weapons Expanded - Makeshift
Vanilla Factions Expanded - Deserters
Vanilla Weapons Expanded – Bioferrite

https://steamproxy.net/sharedfiles/filedetails/?id=3333812382
IssacZhuang  [skaper] 14. sep. kl. 23.11 
Update 2024.9.15

[1] Performance optimization, This mod is fast enough in the previous version but it is faster and less memory usage now.

[2] Bug fixed: the shaders are not rendering on the Linux and Mac OS