Hearts of Iron IV

Hearts of Iron IV

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Toolpack without the Errors
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File Size
Posted
Updated
16.720 MB
5 Jan, 2023 @ 10:28am
14 Jun @ 3:11pm
39 Change Notes ( view )

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Toolpack without the Errors

Description
The most improved and up-to-date continuation of Toolpack
Perfect for debugging, fixing peacedeals or just cheating.

The opening button is above the map options at the bottom-right (or use control+T). After enabling a menu click a state on the default map mode to use it. For further instructions see the page of the original Toolpack.

Millenium Dawn support patch here

Submod to add equipment like guns here

For overhauls that are not vanilla-like, try find a modder that plays the mod that would like to make a compatibility patch, only for mods that do not change ideologies, equipment and resources you can contact me to add compatibility.

Credits
Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=1417069016
Continued Russian translation: AP
Simplified Chinese translation: Erika
French translation: Sabre629
Additional translation support was provided by my fellow Road to 56 leads

Improvements over original
    Bugfixes related to being out of date
  • Ported infrastructure reskin.
  • Fixed enabling/disabling elections not working.
  • Fixed setting capital not working.
  • Fixed ship deletion and spawning (types may not match entirely due to MtG changes).
    New game elements added into pre-existing features
  • Added fuel silos and railways to building spawning.
  • Added personal union, collaboration governments and supervised government to the puppeting options.
  • Added transferring resource control and compliance/resistance editing to the state manager.
    Bugfixes (not related to being outdated)
  • Reduced error log to improve debugging suitability.
  • Manpower/population menus should have variable overflow issues less often and fixed some instances of adding/removing incorrect amounts.
  • On resolutions other than 1080p, the toolpack menu no longer opens in another spot than the opening button.
  • You can now add military access in both directions.
    New features
  • Multiplayer compatibility: Decisions to determine who gets to use the tools, and changed script so they don't show while someone else is using them.
  • New menu to toggle country rules such as the ability to send volunteers and create factions and a button to unlock basegame locked templates and army restrictions. Due to technical limitations this doesn't extend to new modded ones.
  • Reworked ship spawning and its menu, no longer spawning ships in preset regions, but directly into one's stockpile, now with selectable design year. Uses presets for use both with and without Man the Guns.
  • Buttons in the state manager to upgrade/downgrade urbanization level of states. (impacts building slots, know as state category in the code)
  • Country releasing tool (see images).
  • Political power and command power have buttons to add/remove this currency, they have a very simple console command, but that can't be used in multiplayer naturally.
  • Unit spawner expanded with actually usable tank compositions and mechanized units.
  • Chinese and French localization (see credits).
  • Toggle button in state transfer tool for auto-clearing selected states.

If you are in need of support, would like to support me or would like to be informed of updates or new releases of content by me (mods/YT/Twitch/other), check my Discord:
https://discord.gg/9xdDJmb7ar
Or check out my other mods: https://steamproxy.net/id/marijn211/myworkshopfiles/