Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Gyro Gun Sight for HUD
   
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Vehicles: Air
Microcontrollers: Calculation, Cockpit, Microcontroller
Tags: v1.9.25
File Size
Posted
Updated
118.900 KB
11 Dec, 2022 @ 7:10am
27 Jan @ 9:31pm
7 Change Notes ( view )
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Gyro Gun Sight for HUD

Description
Gyro sight for HUDs, similar to those used on radar-equipped F-86s and other aircraft.
It is simple and uses angular rate and distance measurement.

sample is here
Turret https://steamproxy.net/sharedfiles/filedetails/?id=2900497447
Aircraft https://steamproxy.net/sharedfiles/filedetails/?id=2901346582

Sensors Input
Seat View X:Connect with viewpoint X on the Seat.
Seat View Y:Connect with viewpoint Y on the Seat.
angular sensor X:Connect to an upward-facing angular rate sensor.
angular sensor Y:Connect to a left-facing angular rate sensor.
pitch tilt angle sensor:Connect to the forward-facing tilt angle sensor.
role tilt angle sensor:Connect to a left-facing tilt angle sensor.
radar:static

properties
AdjustCenteringYpixel,Xpixel:Change the value when the centre is off-centre.
fixPixelHeadMoveX,UpperY,LowerY:This parameter allows the HUD display to follow when the viewpoint is moved.It is more realistic reflector sight.
avatar:Change by gender.More inputs can be switched by a switch.
Guns:Type of weapon used.no Cannons
BlocksHud2Seat:The number of blocks between the HUD and the seat. See the description of the image for more information.
RangeRestTimeSec:If no radar contact is made for a specified period of time, the default is restored.
DefaultRange:Gun Range of default
RadarContaine:Radar containers are obstructive and should be switched off.
RGBs:Colours can be changed in hexadecimal.

How to set up
1.Connect HUD and sensors.
2.Set the number of blocks between the HUD and the sheet, referring to the image above.
3.Set the avatar. If the avatar is not correct, it will not work correctly.
4.choose gun types.
5.Adjust it with the centering properties If there is a misalignment with the crosshairs when firing while sitting up straight
6.Change fixPixelHeadMove if it is out of alignment with the crosshairs when shoot the gun with the head moving.
7.The rest is optional.

Reference of ballistic Calculation Formula
https://steamproxy.net/sharedfiles/filedetails/?id=2637560408

2022/December/12
fix Spelling error
Handle supported.

2022/December/17
The respective colour can be changed in hexadecimal from the properties.
11 Comments
Old Pops 7 Sep @ 7:27pm 
I figured it out, now my gun tracker is missing
Old Pops 7 Sep @ 7:10pm 
How do i set this up? i read the description and i dont understand.
drachidrachu 28 Jan @ 12:12pm 
Yea i Set it up wrong, works great now
秋雨零時  [author] 28 Jan @ 2:58am 
Then set the radar setting to static and the FOV setting to about 0.15.
Also, you need to connect the electricity and send an On signal.
drachidrachu 28 Jan @ 2:11am 
nah im using it on hud but it doesnt do anything with radar
秋雨零時  [author] 27 Jan @ 9:40pm 
>>drachidrachu
I put it on the right side of the sample plane.
If you are talking about the Monitor and not the HUD, it is not supported.
drachidrachu 27 Jan @ 11:07am 
also how can i make the display smaller
drachidrachu 27 Jan @ 6:17am 
doesnt have lead indicator and also doesnt circle the target
秋雨零時  [author] 17 Aug, 2023 @ 2:32am 
>>colomon
We would be glad if you could post the URL of this page or add it to the required items on steamworkshop.
colomon 16 Aug, 2023 @ 1:38pm 
Can I post a plane that uses this on the workshop? If so, how do you want me to give credit?