RimWorld

RimWorld

250 ratings
More Slavery Stuff
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
7.308 MB
3 Dec, 2022 @ 5:41am
8 Jun @ 4:32am
9 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
More Slavery Stuff

Description
I don't like slave rebellions, but using a mod that disables them with no downside feels like cheating. So I created my own mod that adds two new precept options for slavery which let you circumvent them in different ways. See the mod thumbnail for details. Also, this mod let's you designate beds with a capacity of 2 or higher as being shared between colonists and slaves, so they can sleep together.

I also added a precept that allows slaves to attend gatherings, which lets them get married, as well as 2 more precepts that influence romance between slaves and and colonists and lastly another handful of precepts that give colonists positive or negative social opinion offsets for slaves. It should be noted that these precepts are only applied to pawn whose ideology actually has them, so make sure to convert your slaves!


Features:

Lets colonists share beds with slaves

Precepts:
- Prevent slave rebellions by managing your slaves mood (seen in the mod thumbnail)
- Let slaves participate in gatherings, including marriage
- Change slave-colonist romance behaviour
- Give colonists positive/negative opinion of slaves
Popular Discussions View All (3)
3
7 Apr @ 12:07pm
A few ideas/feedback
SmithsonianDSP
2
28 Aug @ 12:39am
More Slavery Stuff + Dubs Break Mod
gamberomadness
0
27 Oct, 2023 @ 11:00am
romance on the rim
Gryby64
150 Comments
GarryFlowers  [author] 17 hours ago 
@Matt i actually use this mod a lot and never ran into this. Do you also other mods besides this one? it might just be an incompatibility
Matt 17 hours ago 
I'm seeing a bug with this mod - sometimes I cannot right click a certain slave to "return to slave bed" etc., the right click functionality is just gone entirely on the tile this pawn is located. Done a lot of mod testing, and this is 100% the one causing it
unformed 12 Sep @ 7:46am 
Great work, thank you !
Falmingkitter 3 Sep @ 4:26pm 
That's a great workaround, thank you
GarryFlowers  [author] 3 Sep @ 2:33pm 
@Big Fat Rat

I've added the source code files to the mod, so you can change it yourself if you want.

Or you could use dev mode to edit every ideology to include the precept you want to use. Since npc factions never take slaves it won't change anything aside from making things work the way you want them to. Just make sure to be thorough, since sometimes the game will create new ideologies during a playthrough if pawns enter your map through certain events. A good way to tell if everything is working as intended is that the red warning for extreme break risk should not show up for slaves where the precept is applied correctly. also, in the "slaves" tab on the pawn it will say in the escape interval that the slave will never try to escape
Falmingkitter 2 Sep @ 12:54pm 
In runs where I do slavery, it's usually "enslave anyone not of our ideology", then convert and recruit good pawns. I like the concept of this mod but it doesn't work for my play style, is there any way to have it affect all slave pawns?
GarryFlowers  [author] 1 Sep @ 1:39am 
@Falmingkitter
@Facetoaster
@BistroWaffel

All of this mods precepts only apply to pawns that actually have them. convert your slaves and it'll work
Falmingkitter 31 Aug @ 1:54pm 
for terror slavery to work, does the slave has to be the same ideology as my colony?
Facetoaster 30 Aug @ 4:03am 
Terror meme seems to be broken - they get positive catharsis und expectation modifiers, making it impossible to get them to extreme break risk, let alone keep them there
Great idea tho!
BistroWaffel 27 Aug @ 11:48pm 
My slave keeps breaking with terror slave meme? Am i not understanding how it works? Am i not supposed to make them as uncomfortable as possible?