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I've added the source code files to the mod, so you can change it yourself if you want.
Or you could use dev mode to edit every ideology to include the precept you want to use. Since npc factions never take slaves it won't change anything aside from making things work the way you want them to. Just make sure to be thorough, since sometimes the game will create new ideologies during a playthrough if pawns enter your map through certain events. A good way to tell if everything is working as intended is that the red warning for extreme break risk should not show up for slaves where the precept is applied correctly. also, in the "slaves" tab on the pawn it will say in the escape interval that the slave will never try to escape
@Facetoaster
@BistroWaffel
All of this mods precepts only apply to pawns that actually have them. convert your slaves and it'll work
Great idea tho!