Total War: WARHAMMER III

Total War: WARHAMMER III

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Peacehammer - Recruit all units
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Tags: mod
File Size
Posted
Updated
2.869 MB
28 Nov, 2022 @ 12:16pm
5 May @ 4:48am
9 Change Notes ( view )

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Peacehammer - Recruit all units

Description
Or; what if the player was the good guy, aligning every race in perfect harmony?

Overview
22 new buildings, available only to the player, unlocking recruitment of the normal rosters of all races. Some limited units are also available, like Shadow-Walkers, Savage Orcs, Wyverns, etc.

There are no racial/alignment locks, so Phoenix King Malekith can lead an army of High Elves, and Thorgrim Skavenfriend can help advance Dawi technology with safe-trustworthy Plague Wind Mortars. DLC locks work the same as always.

RoRs, Blessed units, and similar are not included - should I add separate buildings for those?

Balance
An attempt was made. The buildings are extremely expensive, and units don't benefit from redlines or (most) technology. But, you know, Skarbrand with Waywatchers and Organ Guns.

Optional Mods
If you want auxiliaries to benefit from redlines, I recommend my Leaders of Legend mod.

Compatibility
In order to remove secondary building requirements, the main_units entries of 22 units were overwritten. These changes have very low priority and will be overwritten by other mods touching those entries, which is generally only major overhauls or unit cap mods. Those will require compatibility patches, which you are free to make!

Submods
LuminousClarity made a submod that adds heroes to each building!


Actually just shoutout to LuminousClarity in general, homie has helped a lot to keep this updated while work is swamping me.

Support
If you'd like to support my modding or guides, and get access to previews and votes, please support me on Patreon!
[www.patreon.com]

I also have a ko-fi[ko-fi.com].
Popular Discussions View All (1)
1
4 Aug @ 11:58pm
TW Milennium Conflicts with this mod
The German Empire
523 Comments
mod broken, not working !
Instakiller 11 Oct @ 4:03am 
I dont know if it works for dwarves or not since I didnt get to recruit any other faction's units when the buildings got upgraded but I have noticed that this mod changes the garrison within the forts in the Empire's border with Bretonia and Heimlich. And not in a fun way, just completely broken, like 2 units of EVERY unit in the game. It would be nice to have it fixed once this gets updated.
dragonnils 9 Oct @ 7:29pm 
As said in the comments, comments the units only show up now for some races and factions and for others they don't, also the regiments and the heroes submod of this mod does work, we just need an update for all factions but this modder has been a hero and savior for all of us so we'll respect his tempo!
Toine10000 6 Oct @ 4:06am 
update please :er_heart: :er_heart: :er_heart: :er_heart:
DeLorean 3 Oct @ 11:59pm 
okay ive found units will show up if you play as Reikland.

Any other human faction like the Golden Order don't work.

I hope we'll find at least one faction in each race that still work...
I AM HIM 1 Oct @ 5:19pm 
So yeah, like others say, buildings show up and build, but the units from those buildings don't.

Regiments of renown for everyone seems to work, and it lets you recruit from elector count units.

please get this working, I would love to have more freedom in the sandbox
I AM HIM 30 Sep @ 9:44pm 
how much would you charge to update this to current version of tw3?
ノベルドラゴン 30 Sep @ 10:57am 
i was about to pay on patreon but the mod does not work xD
ノベルドラゴン 30 Sep @ 10:56am 
Building is showing up but not the units.
Mason 29 Sep @ 7:49pm 
@VanillaFrosting mixer