RimWorld

RimWorld

494 ratings
Chill the Fork Out
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
801.545 KB
27 Oct, 2022 @ 11:37am
11 Apr @ 12:17pm
3 Change Notes ( view )

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Chill the Fork Out

Description
Does your pawn need to take a break, but they just keep on working instead? If you don't enjoy having to juggle work assignments and schedules just to get a pawn to chill out for five g**damn minutes, then this mod is for you.

This mod adds the ability to command a colonist to engage in certain recreation activities (the ones that involve specific buildings).

IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod.
This version may be taken down by request from the original author.
The original author is free to use this mod to update their own.

Original mod (1.3 and earlier):
Steam Workshop: https://steamproxy.net/sharedfiles/filedetails/?id=2369675899
Github: https://github.com/CaptainMuscles/CM_Chill_Out
59 Comments
Velxra 9 hours ago 
Im happy to say the mod still mostly works in 1.5 though like @Jet has mentioned. The pawn will not stay to complete recreation they instead instantly complete the task and leave gaining zero recreation.
Jet 2 Jun @ 11:58pm 
is there any way you can make it so that when pawns do recreation they dont immediately end it if you try manually doing joy during their work schedule? Seems the mod only works if its not during work schedule
Decoherent 1 Jun @ 11:32am 
Hey, I know I posted this about the original mod a while back, but never found a solution...if my colonists are in their work time, they'll walk over to a source of relaxation, and then promptly turn back around and go work. Has anyone ever come across/fixed this?
Freeasabird🕊 30 Apr @ 10:26am 
is anyone having an issue with chess tables? i can't seem to get my pawn to interact with it. nor do they play a game themselves. i build it and it just collects dust. like commanding them to use other rec stuff works tv's, punching bags poker ect. its just the chess tables they refuse to use. there isn't even a command pop up when you click on it like how the others work.
Khobs  [author] 16 Apr @ 1:12pm 
@tiagorbrodrigues the 1.5 tag is already in the file.
Try revalidating the game files, this may allow files to be redownloaded correctly to avoid the version error
tiagorbrodrigues 16 Apr @ 11:55am 
If you want it to have the 1.5 Tag without giving that little error about not supporting just add it into the About.xml

<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>Chill the F*** Out</name>
<author>Captain Muscles (Nathan Harbour)</author>
<packageId>KB.ChillOut</packageId>
<url>https://github.com/Khorbos/CM_Chill_Out</url>
<supportedVersions>
<li>1.2</li>
<li>1.3</li>
<li>1.4</li>
<li>1.5</li>
</supportedVersions>
puggy 14 Apr @ 9:06am 
why everyone always go hard with their rimworld mod pictures lmfao
Khobs  [author] 24 Mar @ 12:09pm 
@_baseplate yes, i'll check when the official update is available:)
however, as the person below your post indicates, the mod seems to work correctly in 1.5, even if the version says otherwise at the moment.
_baseplate 23 Mar @ 8:18am 
any plans on updating to 1.5?
Appears to be working 100% fine on 1.5.