RimWorld

RimWorld

815 ratings
Planning Extended
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Mod, 1.4, 1.5
File Size
Posted
Updated
782.735 KB
19 Oct, 2022 @ 6:46pm
10 Apr @ 3:30pm
25 Change Notes ( view )

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Planning Extended

Description
Description

This mod adds a more advanced planning menu.

Features

Implemented
  • Draw colored designations, such as walls, doors, objects and floors
  • Optionally skip (don't overwrite) already placed plan designations
  • Load / Save plan blueprints, quickly select last loaded plans
  • Use different shapes, e.g. points, lines, grids, polygon shapes (triangles, rectangles, ...), ellipses
  • Cut / Copy / Paste your plans
  • Undo / Redo your planned actions
  • Show / Hide your planning designations (incl. global shortcut)
  • Change plan texture sets and opacity, optionally, for each plan type individually
  • Convert your plans from vanilla RimWorld or MorePlanning mod

Planned
  • Add multiplayer support
  • Improve grabbing position while pasting
  • Add fixed shapes (e.g. sun lamp, max room size)
  • Add more shape options, e.g. thickness
  • Add color brightness slider
  • Add plan groups / layers
  • Add ability to convert plan to real blueprints
  • Add toolbox
  • Add text overlay to describe areas
  • Add mining, pipe, cable designations?
  • Add door variants
  • Display wall designations according to surrounding walls
  • Allow blueprints to be stored within save game or settings (cloud sync)

Default Shortcuts
  • Q, E: Rotation, Number of Columns
  • Z, X: Flip, Width, Number of Rows
  • V: Change Shape-Variant
  • Ctrl: Color-Picker
  • Alt: Skip / Replace
  • Shift: Modifier (e.g. square)
  • Backslash ('\'): Global Plan Visibility Toggle

Shapes

Variants
  • Point (Number of Points)
  • Line
    • Simple Line
    • Line Grid (Number of Cells)
  • Triangle (Rotation)
    • Filled
    • Outline
  • Rectangle (Rotation)
    • Filled
    • Grid (Number of Cells)
    • Outline
  • Pentagon (Rotation)
    • Filled
    • Outline
  • Hexagon (Rotation)
    • Filled
    • Outline
  • Octagon
    • Filled
    • Outline
  • Ellipse
    • Filled
    • Outline
  • *Fixed
    • *Max Room-Size
    • *Sun-Lamp
    • *Orbital-Trade-Station

* To be implemented

Modifiers
  • Simple Line: draws a horizontal or vertical line
  • Square: applies square modifier to Points, Line Grid, Rectangle and Octagon
  • Regular: applies regular modifier to Hexagon
  • Equilateral: applies equilateral modifier to Triangle

Supported Languages



FAQ

How do I convert my More Planning mod plans?
Be sure both mods are enabled. If the MorePlanning mod is not enabled, its plan designations won't be loaded, therefore there is nothing for this mod to convert.
Go to the mod settings and press the 'Convert' button. All MorePlanning designations will be converted to WallDesignations with a color that is close to the original MorePlanning colors. So if you have changed the original colors, then the new colors won't match.

Can I use this mod together with the mod 'Designator Shapes'?
Yes, you can. But for it to work, you have to change the shape of this mod to 'rectangle' (right click on 'Plan Wall' button) and its variant to 'filled rectangle' (default key to switch between variants is 'V'). Otherwise, both mods try to modify the shape, which will not result in what you would expect.

Is there a way to automatically remove the plan once a building or mining task has finished?
Yes, there is. Go to the 'mod settings' and turn 'persistent plans' off.

My plans have disappeared!
Be sure they're not just hidden. You can toggle the plan visibility either in the architect menu, by clicking on the small icon in the bottom right corner or by using the global hotkey (default: '\').

Can this mod be safely added and removed at any time?
This mod can be added at any time. By removing this mod, you will get a one-time error message and lose all your planning designations. Other than that, you should be fine.

I feel this mod is missing something or could be improved!
Feel free to make any suggestions in one of the created threads (e.g. Features, Ideas, Suggestions). If you prefer GitHub[github.com], you can also create new issues there. If you feel confident, you're more than welcome to branch the code and create a pull request for a newly implemented feature.

Please, also take a look at the GitHub repository[github.com] / GitHub project[github.com] for already existing issues.

I really want this mod available in my native language!
Unfortunately, I'll have to rely on the community here. I'm only fluent in German and English, everything else I require the help from one of you. If you're willing to help, then here[github.com] is the file required to translate.

Why does this mod work only with RimWorld v1.4?
I've tried to compile it for RimWorld v1.3. Unfortunately, there is quite a bit that I would have to add or change, to make it work. So for now, I don't think it would be worth the effort.

Why does my performance decrease when I paint lots of planning designations?
The problem is, that the designations aren't rendered in a batched call. When I add about 20.000 designations and fully zoom out (using Camera+), my FPS takes a slight hit. You will encounter the same problem, when using the MorePlanning mod or vanilla paint-tool (for floors or buildings/structures) and add that many designations.

Where can I find the plan blueprints?
The blueprint files are located in the 'planning' folder next to the save game directory. On Windows, you can try using this shortcut '%localappdata%low\Ludeon Studios\RimWorld by Ludeon Studios\Planning' to get there.



Project Related Links
Popular Discussions View All (3)
80
31 May @ 6:00am
PINNED: Features, Ideas, Suggestions
Scherub
27
27 Jun @ 9:18pm
PINNED: Bug-Reports
Scherub
383 Comments
KarenMRiveroll 3 Jul @ 7:27am 
It would be perfect if it only had multiplayer support u.u
Nightfish 23 Jun @ 6:35am 
Friendship ended with More Planning 1.5.
Planning Extended is my new best friend. :D
beeteedubs 22 Jun @ 4:44pm 
oh wow that's amazing!
Scherub  [author] 22 Jun @ 3:50am 
You can already do that. The used shortcuts will be displayed in the small info window on the left side of the screen. I know there is a mod that hides this window. Perhaps you're using this mod. In this case you can look the shortcuts up in the hotkeys section of the game's menu.

To rotate use the one that you're using to rotate everything else, such as buildings. I think the default is Q and E. To mirror use the action 1 and 2 shortcuts. They default to the keys Z and X.
beeteedubs 21 Jun @ 8:36pm 
I would die for the ability to mirror/flip plans that I've copied
love this mod btw
endersteve_mine 18 Jun @ 5:40pm 
Great mod! Makes planning mountain bases even easier
Scherub  [author] 14 Jun @ 6:12pm 
I'm glad you were able to figure it out. :)
Scherub  [author] 14 Jun @ 6:11pm 
Did you check that the button is still enabled in the mod's options menu?
Via 9 May @ 3:03pm 
Thanks for the kind reply. Yeah I realized doors like to be horizontal. Anyway, it's a purely cosmetic matter and harms nothing - just assume the horizontal door is lying down on the ground. I'm looking forward to the toolbox feature too. No rush and good luck
Scherub  [author] 9 May @ 2:46pm 
Right now, the mod checks whether there is a wall or door above or below the current tile. If so, the door will be drawn vertically, unless, there is a wall or door left or right to the current tile, in which case the door will be drawn horizontally.

There are of course cases, where this might not be sufficient. A way to solve this may be to also add a mode where one can rotate the door manually, similar to the rotation when one pastes a plan.

I'll add this to the to-do list. But the planning toolbox and the multiplayer support still have the highest priority. Unfortunately, both are also the biggest tasks and each task will probably take at least a full week of continuous work to complete, which I currently don't have.