Total War: WARHAMMER III

Total War: WARHAMMER III

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Rayes Extended Rosters Complete Edition
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1.743 MB
18 Sep, 2022 @ 11:25am
27 Sep @ 2:26pm
33 Change Notes ( view )

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Rayes Extended Rosters Complete Edition

Description
[vvvvvvvvvvvv READ FIRST vvvvvvvvvvv]

Note for my fellow modders in the community. Steam workshop does not allow reusing of a mod creator's original assets used in any workshop mod, that being said, you all have my blessing to take from this mod's data tables if you wish to re-upload this mod, since the data tables are not an original asset that I own, they are all available in the game's modding tools, HOWEVER all original art I have made for unit cards or ability affects are owned by me (apart for some early unit card art that were donated to me) I ask that you refrain from using my unit art in any possible re-upload of this mod if you choose to do so. If you want to use my unit card art in your own mods, please give credit where due, as some of these cards I designed took a lot of time to make.

[^^^^^^^^^^^^ READ FIRST ^^^^^^^^^^^^]


Are you ready to take your battles to the next level? Look no further than Rayes Extended Rosters Complete Edition, the must-have mod for any true strategist. With over 30 new and unique units added to the game and plenty more to come in the future, this mod offers a thrilling and diverse array of options to choose from.

From the powerful and fearsome Aspiring Champions of the chaos gods, to the nimble yet deadly Red Crested Skink Cohorts, each unit has been carefully crafted and balanced to provide a unique experience on the battlefield. Whether you prefer to overwhelm your enemies with sheer strength or outmaneuver them with cunning tactics, Rayes Extended Rosters has something for you.

Why settle for the same old units and strategies. Upgrade your game with Rayes Extended Rosters Complete Edition and conquer the Total War Warhammer 3 world like never before.

New Unit added to the High Elf roster, Silverwing Starshooters

Discord server is now Live! https://discord.gg/xHAWeFCEVr

List of all current new units

Dark Elves

Black Guard of Naggarond (Swords & Shields)
Black Guard of Naggarond (Dual Weapons)
Shades (Shields)

Khorne

Marauders of Khorne (Spears)
Chosen of Khorne (Halberds)
Aspiring Champions of Khorne

Bretonnia

Foot Squire Archers
Foot Squires (Polearm)
Foot Squires (Shields)

Kislev

Armoured Kossars (Bows)
Armoured Kossars (Bows & Spears)
Tzar Guard (Dual Axes)
Tundra Warriors

Tzeentch

Marauders of Tzeentch (Dual Weapons)
Chaos Warriors of Tzeentch (Dual Weapons)
Chosen of Tzeentch (Dual Weapons)
Aspiring Champions of Tzeentch

Nurgle
Aspiring Champions of Nurgle

The Empire

Veteran Handgunners
Veteran Crossbowmen
Veteran Swordsmen
Veteran Spearmen
Veteran Halberdiers
Huntsmen Beast Slayers
Royal Palace Guard

High Elves

Foot Dragon Princes
Starshooter Sentinels
Silverwing Starshooters

Lizardmen

Red Crested Skink Cohort
Red Crested Skink Cohort (Javelins)
Temple Guards (Mace)

Slaanesh

Chaos Warriors of Slaanesh (Halberds)
Chosen of Slaanesh (Halberds)
Aspiring Champions of Slaanesh

[Aspiring Champions of Slaanesh (Hellscourges)]
(NOTE: This unit is still in the process of being balanced and may experience slight or even major changes to it's stats and abilities, if you experience any bugs with this unit, please let me know and I will attempt to troubleshoot it. Thank you!)

Vampire Counts
Blood Knights of the Black Rose


Popular Discussions View All (1)
0
4 May, 2023 @ 1:40pm
Change the Aspiring Champion units?
Iareshawn
145 Comments
urahi_fenn 11 Oct @ 6:11pm 
I have no idea how or why but this mod breaks the crumbling mechanic, undead units don't suffer any damage even at -55 morale, which obviously makes them broken as hell
Iareshawn  [author] 4 Oct @ 2:27pm 
@Consaibot1, Not at the moment, but i plan to add them to the Daemos of Chaos roster soon!
Consaibot1 3 Oct @ 9:55pm 
Hi, do the Expanded Chaos units show up in the Daemons of Chaos Army on Campaign?
Your Mother 27 Sep @ 3:07pm 
Thank you
Iareshawn  [author] 27 Sep @ 2:23pm 
@Your Mother, that should be fixed from the earlier patch today. I will double check it just to be safe
Your Mother 27 Sep @ 10:05am 
The Tzeentch units are missing a barrier that standard for for all their units.
Iareshawn  [author] 1 Sep @ 10:20pm 
@Your Mother, I won't be updating the individual race mods as they are far more out of date than the complete roster, and would take substantial time to update all of the individual race mods. I encourage you to try out the complete roster, one of my key focuses is balance so if you feel that the complete roster is causing balance issues in your campaign, I'd love to hear your feedback and everyone's for that matter.
Your Mother 1 Sep @ 8:53pm 
Will the individual race mods also be updated (for example the High Elf Unit individual pack, that I like)?
Iareshawn  [author] 12 Aug @ 4:19pm 
Note: For my fellow modders in the community. Steam workshop does not allow reusing of a mod creator's original assets used in any workshop mod, that being said, you all have my blessing to take from this mod's data tables if you wish to re-upload this mod, since the data tables are not an original asset that I own, they are all available in the game's modding tools, HOWEVER all original art I have made for unit cards or ability affects are owned by me (apart for some early unit card art that were donated to me) I ask that you refrain from using my unit art in any possible re-upload of this mod if you choose to do so. If you want to use my unit card art in your own mods, please give credit where due, as some of these cards I designed took a lot of time to make.
Iareshawn  [author] 12 Aug @ 4:19pm 
First of all I would like to thank everyone that has supported my mods, and everyone who has included my mod in their own projects. Due to the current state of the game, and my own personal lack of interest in the Total War series at this time, I will not be supporting any of my mods for the foreseeable future. Normally I would try to update the mod to at least have it work for everyone despite me not even touching this game recently, but due to the long and drawn out nature of updating a mod this big, having to check every individual table for each unit (each unit has about 20 tables, with a ton of columns to check per table) is just something I can't justify going through every single time there is a minor patch to the game, especially when I'm not even playing the game myself. I know it may seem selfish, but this is exactly the reason I never added any option to donate money to me.