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then mods ca
do you need to type this in the console or something for installation post the normal steps? or do you just need to use the install_cl_lua like normal? some clear install instructions here would be nice.
Error while loading entity of the type Barotrauma.LinkedSubmarine. {Relative path relative to nothing.} at Barotrauma.ContentPath.EvaluateRelativePath(String parent_full_path, String parent_package_path, Boolean parent_is_vanilla) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPath.cs:line 247 <DEV>/Barotrauma/BarotraumaShared/SharedSource/Map/LinkedSubmarine.cs:line 229
(Sorry for spam, delete this after reading if you wish)
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Program.cs:line 61
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Barotrauma.GUIComponent CreateEditingHUD(Boolean)
Stack trace:
at Barotrauma.LinkedSubmarine.CreateEditingHUD(Boolean inGame) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Map/LinkedSubmarine.cs:line 114
at Barotrauma.LinkedSubmarine.UpdateEditing(Camera cam, Single deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Map/LinkedSubmarine.cs:line 64
at Barotrauma.MapEntity.UpdateEditor(Camera cam, Single deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Map/MapEntity.cs:line 936
at Barotrauma.SubEditorScreen.Update(Double deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs:line 5928
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/GameMain.cs:line 950