Barotrauma

Barotrauma

274 ratings
Lua For Barotrauma (with xpath patch)
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File Size
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161.279 MB
31 Aug, 2022 @ 6:21am
9 Jul @ 7:52am
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Lua For Barotrauma (with xpath patch)

In 1 collection by shangjiaxuan
Project Harmony
14 items
Description
This is a version of Lua mod ( https://steamproxy.net/sharedfiles/filedetails/?id=2559634234 ) with the partial override patch merged:
https://github.com/Regalis11/Barotrauma/pull/9779

Install like you would install client side lua.

Then mods ca
Popular Discussions View All (2)
10
28 Jun @ 9:56am
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shangjiaxuan
9
5 Jun @ 12:25am
Bug reports
shangjiaxuan
179 Comments
America_Yea 26 Jul @ 12:15am 
by this I mean I think a large portion of the description has been cut off here.
America_Yea 26 Jul @ 12:14am 
what exactly do you mean by

then mods ca

do you need to type this in the console or something for installation post the normal steps? or do you just need to use the install_cl_lua like normal? some clear install instructions here would be nice.
Dweeb 22 Jul @ 7:36pm 
currently conflicts with other big mods such as dynamic europa sadly
SponeBOZZ 13 Jul @ 3:57pm 
Many mods do not work with this LUA and crash when creatures from these mods appear. For example, the Dead Space mod
amnesia 26 Jun @ 4:11pm 
Does this work for Linux builds?
SoIutl0n 20 Jun @ 3:51am 
still conflict with barotraumatic
Spazz (Rafał) 14 Jun @ 6:47am 
[error 2 part 1/1]

Error while loading entity of the type Barotrauma.LinkedSubmarine. {Relative path relative to nothing.} at Barotrauma.ContentPath.EvaluateRelativePath(String parent_full_path, String parent_package_path, Boolean parent_is_vanilla) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPath.cs:line 247 <DEV>/Barotrauma/BarotraumaShared/SharedSource/Map/LinkedSubmarine.cs:line 229

(Sorry for spam, delete this after reading if you wish)
Spazz (Rafał) 14 Jun @ 6:47am 
[error 1 part 3/3]

at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Program.cs:line 61
Spazz (Rafał) 14 Jun @ 6:46am 
[error 1 part 2/2]

at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
Spazz (Rafał) 14 Jun @ 6:46am 
[error 1 part 1/2]

Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Barotrauma.GUIComponent CreateEditingHUD(Boolean)
Stack trace:
at Barotrauma.LinkedSubmarine.CreateEditingHUD(Boolean inGame) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Map/LinkedSubmarine.cs:line 114
at Barotrauma.LinkedSubmarine.UpdateEditing(Camera cam, Single deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Map/LinkedSubmarine.cs:line 64
at Barotrauma.MapEntity.UpdateEditor(Camera cam, Single deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Map/MapEntity.cs:line 936
at Barotrauma.SubEditorScreen.Update(Double deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs:line 5928
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/GameMain.cs:line 950