RimWorld
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Custom Prisoner Interactions
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Mod, 1.3, 1.4, 1.5
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195.782 KB
27 JUL 2022 a las 12:01 p. m.
13 OCT a las 8:45 a. m.
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Custom Prisoner Interactions

En 2 colecciones creadas por Mlie
My Current ModList
263 artículos
Developed by me
103 artículos
Descripción


Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

So I've previously made some different prisoner interraction-mods and since the total number of different options started getting out of hand I combined them into this mod. The original mods will stay around as long as anyone still wants to use them but this mod has the same features as the others combined plus some improvements.

The original mods added extra prisoner interraction choices and since only the option for selecting ideology to convert to was visible when choosing the vanilla Convert-choice the process for selecting ideology for the custom convert-options was a bit difficult if you had colonies with multiple ideologies.
This mod instead adds an option-button for the Convert and the Release-choice so all vanilla options regarding Ideology will also be visible.

The other difference is that this mod enables you to select options per prisoner. So you can for example select to release a hurt prisoner without waiting for them to be healthy without changing any global options.
There is also options in the mod-settings if you want to change what option is set by default.

The mod adds these options for Releasing prisoners:
[litst]
  • When healthy - wait until they are considered healthy
  • When able to walk- wait until they can walk again
  • When no longer guilty- wait until they are no longer considered guilty for a crime

It also adds the following options for the Convert option
  • Recruit after
  • Lower resistance first
  • Lower resistance first, Recruit after
  • Enslave after
  • Lower will first
  • Lower will first, Enslave after
  • Release after
  • Lower resistance first, Release after
  • Execute after
  • Lower resistance first, Execute after

You can use this mod without owning Ideology, as it will still show for the release-option.

If Biotech is active, there is an option to automatically enable hemogen farm on new prisoners.

If you have suggestions for more options, please leave a comment and Ill see if I can add them to the mod.

- Chinese translation by Chiwei
- Supports the work and convert action added by Prison Labor

This mod replaces the following mods

NOTICE: If any of your current prisoners have any of the custom interactions added by the above mods, please change these to the ”No action” setting before switching to this mod as the game will have trouble showing the prisoner tab if the selected saved action is missing.

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: prison management, new options, customization
Discusiones populares Ver todo (3)
0
1 ABR a las 5:05 p. m.
1.5 Bloodfeed Interaction bug?
Selvaxri
0
11 ABR 2023 a las 1:18 p. m.
Suggestions
Muad'Dib
0
24 DIC 2022 a las 7:39 a. m.
Interactions added by mod doesn't show up
Nacek
211 comentarios
Mlie  [autor] 13 OCT a las 8:46 a. m. 
@Yoann Should be fixed now, thanks for the detailed report!
Yoann 13 OCT a las 3:10 a. m. 
I sometime have an error when load a game:
https://gist.github.com/HugsLibRecordKeeper/ed13ec3419336b9fee42a84b74ea30fd

How to reproduce:
_spawn a prisoner, and give him a custom rule
_manage to kill the prisoner (maybe escape/recruit/enslave work also)
_save & reload

It seems to be a similar error with your mod Mark That Pawn, like a check for state of the pawn is missing.
WDLKD 2 OCT a las 6:05 a. m. 
Mile, you are my hero. I absolutely LOVE this mod. THANK YOU!
Mlie  [autor] 25 SEP a las 2:09 a. m. 
@Skaadi No, this can only enable automatic hemogen extraction. Not bloodfeeding
Skaadi 25 SEP a las 2:03 a. m. 
Will this allow sanguophages to automatically overfeed on prisoners (aka killing them due to bloodloss) ?

I've been looking for a mod to do this for months to no avail.

For context: By default sanguophages stop feeding on prisoners if they don't have enough blood and would die from it, opting to rather be hemo-starved and you have to manually tell them to, which every. single. time. opens a popup, asking "This will kill prisoner XY, are you sure?" -_-
cucumpear 24 SEP a las 10:17 a. m. 
Thank you! I ended up doing a clean install of the mod, but it works now.
Mlie  [autor] 24 SEP a las 7:51 a. m. 
@cucumpear Should be fixed now
cucumpear 24 SEP a las 2:01 a. m. 
I'm afraid I can't get the automatic hemogen farm to turn off since that update. I've turned it on, restarted, turned it back off, restarted and it still marks new prisoners as hemogen farm on.
Z9527 21 SEP a las 5:00 a. m. 
@Mlie
You are my hero.!
Mlie  [autor] 20 SEP a las 10:26 a. m. 
@Z9527 Sure, should be added now