Garry's Mod
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TFA-VOX || Player Callouts Redefined
   
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Content Type: Addon
Addon Type: Effects
Addon Tags: Movie, Roleplay, Scenic
ファイルサイズ
投稿日
更新日
199.370 KB
2022年7月26日 10時21分
9月9日 13時17分
55 項目の変更履歴 ( 表示 )

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TFA-VOX || Player Callouts Redefined

NextKuromeThe76Soldier 作成の 3 件のコレクション
Addons that were nuked by their creators
57 アイテム
My Subbed Stuff (bare minimum)
63 アイテム
Kurome's Server Collection
186 アイテム
解説
A slightly different TFA-VOX, not much but honest work.

Wont work if this is installed, either choose his or mine.

What is TFA-VOX?
TFA-VOX is a modular system for player callouts. Originally designed as an open-source reimplementation of Filzo's Player Expression Mod, it's become so much more.


What does modular mean?
Modular means this mod has its own internal addon system, allowing you to toggle or tweak any feature at any time.


How do I use it?
Grab a compatible model, theres plenty on the workshop (you can also create one yourself using this template)[drive.google.com]
Once you have one, you bind +tfa_vox_callout_radial on a key to use the voice radial menu, some VOX packs allow you to use callouts or battle commands.

Pressing +Use on any NPC from any distance will make you "spot" it and it applies an damage mutliplier of 2 on it, making it easier to take down. This also applies to other players, but the multiplier is only 1.25.

When you reload, get injured, spot an enemy or when you receive healing, your player emits vocals, you can turn those off by writing tfa_vox_vgui_open in console and configure the settings to your liking.
(leave SQLite and Test Module off, unless you know what you are doing)

If you downloaded a VOX pack while a game is running, write tfa_vox_pack_reload in console, and it will take effect.


What models are compatible?
All Player Expression Scripts are backwards compatible, as long as you have the PES converter module enabled.
Anything with VOX in its title will include a VOX pack.


What has changed from the original upload?
Changes & additions include:
-4 extra modules for mouth moving, underwater muffling, vehicles and interacting
-Added Alien & Boss categories for spotting & murder lines (for devs, see template)
-Added an hook that gets called when talking "OnTFAVOX" (for devs, returns player and snd)
-Half-Life 1 NPCs now trigger the coresponding spotting & murder lines like the rest
-Have specific lines trigger on certain damage types (currently has crush, radiation & sonic)
-Louder voices (you can hear your friends further away)
-Making noise will now alert VJ Base SNPCs
-You can now spot Nextbots (DrGBase, IV04, Sanic)
-Spotting an enemy NPC will alert nearby allied VJ NPCs
-Prettier callout menu based on player color


Incompatible mods?
Some mods can cause the commands to not register, you might have an addon conflict, below are likely causes for this happening.
Simple Prop Protection
SmartSnap (unlikely)
Team Fortress 2 Bots (unlikely)
Wiremod (unlikely)
MelonWars: RTS


make sure to check out my other addons if you are interested.
My Workshop Addons
人気スレッド 全て表示 (7)
1
8月25日 10時33分
CUtlRBTree overflow error after trying to start the game
Blanc
3
8月6日 16時15分
[CLOSED] BUGS: Several voicelines not playing after map transition triggers & some VOX addons not working
syahmi2002.sa
9
4月25日 13時56分
Normal Pain Sounds No Longer Working
Talon
224 件のコメント
cheeseydoo 12 時間前 
it works, thx! now i can hear dempsey while playing nzombies :)
NextKuromeThe76Soldier  [作成者] 12 時間前 
should be fixed now
cheeseydoo 12 時間前 
an hour late but just a reminder to fix it
NextKuromeThe76Soldier  [作成者] 21 時間前 
Reverted the update until i get home, remind me in 7 hours to fix it
Can of Tuna 22 時間前 
I'm getting these errors whenever I load up a map, which also prevents me from using the vox itself

[TFA-VOX || Player Callouts Redefined] lua/tfa_vox/modules/spotting.lua:207: 'then' expected near 'net'
1. TFAVOX_Modules_Initialize - lua/tfa_vox/framework/tfa_vox_modules.lua:637
2. unknown - lua/tfa_vox/framework/tfa_vox_modules.lua:704
3. include - [C]:-1
4. v - lua/autorun/tfa_vox_loader.lua:10
5. unknown - lua/includes/modules/hook.lua:96
[TFA-VOX || Player Callouts Redefined] lua/tfa_vox/framework/tfa_vox_modules.lua:638: bad argument #1 to 'setfenv' (number expected, got nil)
1. setfenv - [C]:-1
2. TFAVOX_Modules_Initialize - lua/tfa_vox/framework/tfa_vox_modules.lua:638
3. unknown - lua/tfa_vox/framework/tfa_vox_modules.lua:704
4. include - [C]:-1
5. v - lua/autorun/tfa_vox_loader.lua:10
6. unknown - lua/includes/modules/hook.lua:96
An_Unknown_Player[FIN] 9月8日 11時17分 
Thank you :)
NextKuromeThe76Soldier  [作成者] 9月8日 10時29分 
i updated and added an option for the spotting module to turn off the halo
An_Unknown_Player[FIN] 9月8日 9時31分 
Is there a way to disable the halo for spotting and ally alert?
XWal 8月31日 4時53分 
Hi! Please tell me how to enable the mod for my friend? He just doesn't have a Vox category in settings
NextKuromeThe76Soldier  [作成者] 8月27日 4時29分 
Probably the point this addon finally falls into obscurity