XCOM 2
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XCOM: Gears Tactics Class/Perk Pack [BETA]
   
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8.693 MB
2 Jul, 2022 @ 1:25pm
2 Jul, 2022 @ 1:47pm
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XCOM: Gears Tactics Class/Perk Pack [BETA]

Description
Overview:
This is my take on porting the perks and classes from Gears: Tactics perks to XCOM 2. It is not an exact port of the perks as they function in GT, since X2 environment is quite different. I have taken certain liberties with some perks and how they work, but most perks work quite similarly in spirit. More details about the perks can be found in the Readme in the mod folders.

Note that I made this a few months back and have had very little time since to polish the mod. Since I am not sure when I will have time for active modding again, I at least wanted to get this out there and encourage people to play with and adapt it as they see fit. I will link the github repo here soon as well. In the meantime, you can checkout the ReadMe.txt file included in the mod folder for a brief description of the classes and the perks

I have done a quick playthrough with the Gears Tactics classes and while they all mostly work as expected, there may be some bugs (but nothing game-breaking I hope), the localization is likely going to be all over the place and many of the parameters are not exposed to user configuration. If all this does not deter you, feel free to give this a try....

Brief Class Description:
Here is a brief overview of what the classes are. For people who cannot be bothered to open up a text file, here is a link to the skills from Gears Tactics which are mostly what the class perks are based on: https://www.gearstactics.com/game-guide/classes/

Support
The Support class is all about unlocking the power and potential of the entire squad through buffs and healing.

Primary: Assault Rifle
Secondary: Gremlin

Vanguard
The Vanguard class are fearless front-line fighters equipped to absorb more damage and draw aggression.

Primary: Bullpup
Secondary: Sword

Heavy
Bringing massive firepower able to deal with groups of targets, the Heavy is also a powerhouse when using direct fire attacks and overwatch.

Primary: Cannon
Secondary: Grenade Launcher


Scout
The Scout uses cloak and mobility to get up close and personal.

Primary: Shotgun
Secondary: Knife

Sniper
The Sniper is a deadly sharpshooter that is able to use precision shots to take out high threat targets from across the battlefield or use pistols for pretty crazy action economy.

Primary: Sniper
Secondary: pistol


Requirements:
Community Highlander, Community Promotion Screen and LW2 Secondary Weapons are hard requirements.
I have tried this mainly in a vanilla setting, but I assume this should work with LWOTC/CI as well, since it does not modify any of the framework that those mods add. Feel free to try them out and comment if there are incompatibilities to be found

Credits:
  • Splash Damage, The Coalition and Xbox Game Studios for developing and publishing Gears Tactics. I do not claim any ownership of any material in this mod which is taken/inspired from the game.
  • xylthixlm for the all the perk icons used and Ketaros for the class icons
  • The usual suspects over at the modder's discord (Iridar, robojumper, Xymanek, RustyDios, Mitzruti and countless others) for indulging, inspiring and assisting me through this and countless other small mods that will probably never see the light of day
Popular Discussions View All (1)
3
24 Nov, 2022 @ 12:23am
Balancing Feedback
General Disarray
35 Comments
silverleaf1 7 Apr @ 12:46pm 
@General Disarray I ran a test campaign with the Alternative Mod Launcher with just the Proficiency Classes and these classes. The game would not load. Removing this group of classes allowed the game to load. I only had these class mods in the mix, nothing else.
LeyShade 4 Jan @ 7:12pm 
@TheProtoFire - do you have a copy of your mod list, we would like to cross-reference it against others to nail down possible issues this mod is causing.

Thank you.
RottenDub 28 Dec, 2023 @ 6:22am 
Hello, can anyone tell me how to disable the free action stim or how to make it 1ap please?
Thanks!
TheProtofire 18 Dec, 2023 @ 4:46pm 
I wanted to leave some feedback after finishing a campaign. I made my own RPGO versions of each class, but I copied everything exactly as it was in your class data, so I'm pretty sure I found a few bugs. Active reload, unnerve, and menacing don't seem to have any effect in game. I looked in a few places but I don't get any kind of pop-up or text anywhere that shows that they applied.

Also, terrified doesn't work as advertised. It's supposed to disorient enemies when you kill something, but when i used it it caused enemies to panic on critical hits. It seemed to work the same way as fearsome from extended perk pack.

Those are the ones I noticed in game. Most of the other skills work fine.
solvius90 10 Nov, 2023 @ 11:29pm 
Mod works. No conflicts noted. But those class and abilities op😆
123jazz2007 26 Apr, 2023 @ 5:20am 
Will this conflict with any similarly-named classes, both vanilla and modded?
soppyamoeba8402 #FixTF2 19 Feb, 2023 @ 11:18am 
well, there is a bug wchits makes vanguarrgs not regenerate ap itsvvey unfair
Desert Punk 2 Feb, 2023 @ 7:21am 
@4rrakis fuck off
agog43 2 Feb, 2023 @ 12:19am 
@4rrakis His comments about the mods working are very useful. Even if they where not it's perfectly normal comment for a mod. It is funny how you are asking HIM to change perspective while at the same time you have misinterpreted the very purpose of the existence of the comment section to fit your own selfish perception. Next to the "subscribe to thread" button there is a question mark, hover over it and it will tell you precisely what to expect from the action of ticking the box. Which happens to be different from what you want but that's ok because you are not the center of the universe, believe it or not.
MaCC165 8 Nov, 2022 @ 9:27am 
unit is invisible but still selectable after self revive, reload fix it