Stellaris

Stellaris

634 ratings
Animated Saurian Portraits
70
11
2
10
6
3
2
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
84.178 MB
22 Jun, 2022 @ 3:59pm
7 Jan, 2023 @ 3:50am
13 Change Notes ( view )

Subscribe to download
Animated Saurian Portraits

In 1 collection by Promilie
Promilie's Animated Portraits
2 items
Description
TEMPORARY FIX GO HERE

Dinosaurs! This mod adds animated Saurian portraits and a few flag icons. I plan to continue to update this mod with more dino portraits in the future! Shouldn't have any compatability issues. Not Ironman compatible.

Contents:
- Six fully animated Saurian portraits, each with at least three color variants and some slight gender variation.
Raptor, Allosaurus, Ceratosaurus, Dilophosaurus, Machine Allosaurus and Parasaurolophus.

- A few flag icons for each dino.

Known issues:
- The machine portrait does not currently have much Synthetic Dawn functionality. You can create and play as a machine empire using the portrait without issue but it only has machine pop functionality, not robot pop, so you cannot currently use the portrait for Synthetic Evolution. The reason for this is that I am all but clueless about coding.
Popular Discussions View All (2)
5
13 Dec, 2022 @ 2:10pm
A (very simple) submod idea
The Destroyer of Worlds
0
26 Dec, 2022 @ 9:18pm
Issues under Linux, some portraits aren't showed.
Priscilla
147 Comments
Ever Universe 19 Jun @ 10:11am 
I've uploaded an updated version, and will keep it up-to-date until Promilie can take over again: Animated Saurian Portraits
Ever Universe 19 Jun @ 6:32am 
I'll see if I can pick up this mod myself if nobody did so already.
Guy Incognito 18 Jun @ 7:25pm 
@Ever Universe you have done the lords work :tobdog:
Diiablox 14 Jun @ 7:34am 
Could one of you who've fixed this mod upload it as a fork until/unless it gets updated?
Ever Universe 7 Jun @ 8:48am 
Literally just look down in the comments...
Konvetur 4 Jun @ 9:49pm 
The new patch has rendered the mod unplayable, the races just don't appear. Any ideas to fix that?
DaikiBat 23 May @ 6:11am 
The patch doesn't work perfectly as the machine saurian portrait still requires machine intelligence.
Ever Universe 12 May @ 6:51am 
After a few minutes of documentation, I have fixed the mod. Carefully follow the instructions, it is essential that you do everything I did, otherwise it might break:

Step 1 : Remove the species_archetypes folder (it is not needed, as Saurians belong in the vanilla BIOLOGICAL archetype anyway, and MachineSaurians to MACHINE)
Ever Universe 12 May @ 6:51am 
Step 2 : Copy and paste this into the "00_saurian_species_classes.txt" file within the "species_classes" folder (make sure you completely replace everything):

Saurian = {
archetype = BIOLOGICAL

possible = {
authority = {
NOT = {
value = auth_machine_intelligence
text = SPECIES_CLASS_MUST_NOT_USE_MACHINE_INTELLIGENCE
}
}
}

graphical_culture = reptilian_01
move_pop_sound_effect = "reptilian_pops_move"
}