Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I was having an issue with initial placement and some crashes. I may have another look at it.
I was already looking into the Large Adv Rotor with 3x3 head if needed for large component transfer.
This could be pushed to the extreme to cover pistons. There unfortunately isn't a 3x3 small piston in vanilla yet, but having second and third heads for the large grid piston with ports for respectively 1x1 and 3x3 small grid would probably be welcomed by many, even if those piston heads were still their current 5x5 small grid size. Imagine a large piston extending to your spaceship with a 3x3 connector on its end and approach lights and a camera mounted around it.
I know there is a vanilla small grid conveyor converter block now but allowing all rotors, pistons and hinges to all spawn heads for port sizes equal to or smaller than their own size seems a good thing. Note that this also applies to the 3x3 small grid examples.
Is it possible to let the hinge spawn either a 1x1 or 3x3 small head or the large head from the menu? I use the 3x3 head a lot for things like height adjustable connectors where the 1x1 head wouldn't be useful.
Pushing this idea further, would it be possible to extend the mod to also cover rotors? With the 1x1 small advanced rotor the large grid variant spawns the 1x1 small head instead of the more useful 3x3. Being able to spawn either would make many people very happy.