Stellaris

Stellaris

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Secrets of the Shroud
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89.619 MB
12 Jun, 2022 @ 2:01pm
16 Aug @ 3:48pm
49 Change Notes ( view )

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Secrets of the Shroud

Description
Introduction:
Ancient Cache of Technologies: Secrets of The Shroud is an unofficial submod that adds a new tier of technology to the game. It's at around the same level as Static Light

It revolves around a quest to summon a Shroud Master for your empire. A feat that will grant unlimited power, and endless possibilities. But it won't be easy! To get started, you'll need the Phanon Reactor. Then, you will have to scour the galaxy to answer clues and mysteries, requiring the brightest minds and the most determined leaders! However: we must be careful! One misstep, and we could spell doom to our empire or the galaxy!

Compatibility for AOT is included. However, this mod must be loaded after for things to work properly.

Finally, this is NOT save game compatible.

Tips:
You're going to need an exceptional scientist if you want to research the technologies. Look into getting an Archon from the curators. Otherwise, a Chosen One will do.

You should build as many Void Spheres as possible to support the ludicrous cost of these components. If you're struggling with resource storage, you should build anchorages on sigma or runic starbases.

Keep an eye out for two systems: Celeste and The Golden Archives. They're needed for the mod's event chain so getting them should be a priority.

Mod Thumbnail by: Megumin
Popular Discussions View All (1)
2
4 Apr @ 9:06am
One Time event HAPPENING TWICE?!?
vamad695
468 Comments
Hebrux 16 hours ago 
autocomplete compatible?
datguyin09 18 Aug @ 4:39pm 
Assuming something either I or the game bugged out and I can't build the machine.
Load order is good I double checked, What's the id so I can spawn the first tier I'd rather not restart my run
Ven 12 Aug @ 5:07am 
Could it be changed so you only need a chosen one on the council and not specifically as head of research? Getting chosen one is hard enough as it is.
inga26r 10 Aug @ 7:55am 
So is there a lore doc on it?
hm my outposts are fine
This mod somehow makes the cost of building a new outpost from 100 alloys to 50,000.

And I also had to isolate this mod from all my 50-60 mods in order to understand which one works like this.

Moreover, as I see it, a person had the same problem 2 months ago. So...
Faded  [author] 5 Aug @ 9:20am 
you can actually play the mod without stellaris if you try hard enough
random2125879 5 Aug @ 8:35am 
that is the question
Ced 4 Aug @ 6:04pm 
I don't know, does an ACOT Submod require ACOT?
NoA_Epsilon 4 Aug @ 5:23pm 
It says it does but does this mod require ACOT to work?